slotmap
winsafe
slotmap | winsafe | |
---|---|---|
14 | 41 | |
1,039 | 440 | |
- | - | |
3.4 | 9.5 | |
2 months ago | 5 days ago | |
Rust | Rust | |
zlib License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
slotmap
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Tree Borrows - A new aliasing model for Rust
It looks like .get_disjoint_mut() from slotmap failed under stacked borrows, but seems to pass under tree borrows
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Indexing vs Smart Pointers
I think slotmap is meant to solve this exact issue. Basically when you insert into a collection you get an Id:Version tuple as key. When you reuse a slot, next time the key will be Id:Version+1 and when you try to access the removed value by using Id:Version, it will return None. You can think about it as delayed invalidation.
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Hey Rustaceans! Got a question? Ask here (5/2023)!
Dunno about existing implementations, but it looks like it's a feature they'd accept: https://github.com/orlp/slotmap/issues/73
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Unsafe is a bad practice?
It's actually quite easy.
- Rust is more portable than C for pngquant/libimagequant
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Hey Rustaceans! Got an easy question? Ask here (50/2021)!
You can use either slot map or slab to side step rust borrow checker. Example https://github.com/orlp/slotmap/blob/master/examples/rand_meld_heap.rs
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Rust data structures with circular references
I don't know, only have some theories.
1. The name isn't particularly catchy or descriptive. It is the correct name for the data structure, but not too many people know the data structure.
2. People don't even know what they're missing. It's not a very Google-able problem to begin with. Slotmap provides an interesting solution to (circular) ownership and safe allocator / weak pointer design problems, but people don't recognize that they're having them or that slotmap could help.
As an example of this, the doubly linked list example (https://github.com/orlp/slotmap/blob/master/examples/doubly_...) can safely remove nodes from the linked list given their handle, in O(1), even from the middle, completely safely and correctly, even in the presence of double deletions or ABA memory re-use. You can't replicate this with just pointers, without introducing heavy refcounting solutions.
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Is it possible to write anything using 100% safe Rust?
Nope, it's perfectly safe: https://github.com/orlp/slotmap/blob/master/examples/doubly_linked_list.rs.
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Syncing HashMap values amongst User
I think keeping the relationship between child and parent elements in the node graph might be better accommodating better via a psuedo-ECS system, see https://www.reddit.com/r/rust/comments/cnjhup/idiomatic_way_to_reference_parent_struct/. The https://github.com/orlp/slotmap crate looks promising. I think I'm just going to ditch the global shared HashMap in favor of something that can better accommodate child/parent relations.
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Beginner question: does it become easier to write datastructures with complex ownership semantics?
I think the slotmap crate is similar to what you're trying to write: https://github.com/orlp/slotmap
winsafe
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Sorry... what diskette?
I know all that shit because I'm the author of Rust's WinSafe library, which is a safer Rust layer over native Win32, so I had to deal with a lot of shit like this.
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Accessing List of Installed Apps on Windows 11
[dependencies] winsafe = { git = "https://github.com/rodrigocfd/winsafe", features = ["kernel"] }
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What is Rust's potential in game development?
Externally, you can write a lot of native Windows stuff in Rust already. Personally, I'm having a lot of fun with WinSafe.
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
If you had such problems (which I also had in the past), I'm really interested in you opinion about WinSafe, and if it could help you solving them.
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Is there a more "traditional" desktop front end I can use with Tauri?
If you're after a native Windows application, WinSafe may suit your needs.
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GitHub - ryanmcgrath/cacao: Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
As the author of WinSafe, I can say it's tedious sometimes, but it's often very challenging, because you have to translate crazy unsafe behaviors into Rust's ownership model. It's surely hard, but also very rewarding at the end.
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Microsoft is rewriting core Windows libraries in Rust
As the author of the WinSafe lib, I wholeheartedly agree.
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A Proposal for Safe Window Handles
I don't know how rare this is (or how rare it should be), but this issue warned me about this potential problem, and I had to make a huge refactoring to treat the possibility. I had to rethink many aspects of all handle implementations. It was hard work, but in the end it was worth it.
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Why is building a UI in Rust so hard?
WinSafe says hello.
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Use ManuallyDrop in Rust to control drop order of structure fields
WinSafe, for example (which attemps to be a safe layer over the Windows API), provides lots of RAII automations. A fine example is the BeginPaint function:
What are some alternatives?
rust-typed-arena - The arena, a fast but limited type of allocator
panamax - Mirror rustup and crates.io repositories, for offline Rust and cargo usage.
slab - Slab allocator for Rust
winlamb - A lightweight modern C++11 library for Win32 API, using lambdas to handle Windows messages.
multi_mut - Methods on HashMap and BTreeMap for safely getting multiple mutable references to the contained values.
skytable - Skytable is a modern scalable NoSQL database with BlueQL, designed for performance, scalability and flexibility. Skytable gives you spaces, models, data types, complex collections and more to build powerful experiences
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266
rust-psvita - Project to build PS Vita apps in rust
stdx - The missing batteries of Rust
kube - Rust Kubernetes client and controller runtime
nomicon - The Dark Arts of Advanced and Unsafe Rust Programming
calligrapher-ai - Handwriting Synthesis with RNNs ✍🏻