skiko
nodegui
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skiko | nodegui | |
---|---|---|
14 | 17 | |
1,678 | 8,740 | |
1.4% | 0.7% | |
8.8 | 7.6 | |
7 days ago | about 2 months ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
skiko
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Coffee beans are becoming extinct
All I know is that they use skiko.
- Show HN: Sierra, a DSL for building Java Swing applications
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Build desktop applications with JetBrains' new UI style and Compose Desktop
It built on a render framework named skia, JetBrains create a kotlin mapping which named skiko for it.
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Jetbrains Fleet Public Preview Free Download
I was curious to give it a go but unusable on Gnome 42.5; the window lags so much that simply trying to drag to reposition it on the screen is impossible seems related an issue with Skiko and OpenGL reported here: https://github.com/JetBrains/skiko/issues/494
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JetBrains invites developers to join the Fleet Public Preview Program
Fleet does not use Compose, but it does use Skiko[1], which also provides binding for Skia[2] (the native graphics library also used by Chrome & Flutter).
The main difference between the libraries is that Skija provides Java/JVM bindings for Skia, whereas Skiko provides Kotlin bindings for Kotlin/JVM, Kotlin/JS, and Kotlin/Native targets. Of course Skiko's Kotlin/JVM bindings can be used with other JVM languages, not just with Kotlin.
[1] https://github.com/JetBrains/skiko
[2] https://skia.org/
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Is there a cross platform 2d graphics library with a simple API like p5
How about skiko?
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JetBrains Fleet uses Rust! (for its system daemon)
JetBrains is moving from skija to skiko, but it could be interesting either way!
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Jetbrains looks like it's about to release Compose ui for ios, and web!
They Merged today the functions that will be usaged on Compose for opening, closing and handling text inputs https://github.com/JetBrains/skiko/pull/455 (if I understand correctly). Currently, the examples rely on xcodegen file, based on the currently plugin that Compose has for Desktop, it provide alot of things including packaging for desktop, I think they will provide a xcodegen file automatically and use xcodegen behind the scenes to generate everything needed.
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Compose Multiplatform for iOS
https://github.com/JetBrains/skiko (a Kotlin MPP binding for Skia). Skiko Does not contain build for iOS. Now Skiko contains build for iOS, MAC arm processor via Kotlin/Native. So we can use Skiko for pure canvas rendering in all platform. It is matter of time they release compose for iOS. So UI also goes multiplatform.
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JetBrains Fleet: Next generation JetBrains IDE with built-in Rust support
But it does seem like the solution they're using for Fleet is different. Skia is the same graphics library used by Chromium and Flutter. I'll remain cautiously optimistic for now, but the quality of the text rendering and customization options will make or break it for me personally.
nodegui
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Brig: A user interface toolkit for Node.js, which is based on Qt for rendering
This looks like it hasn't been maintained in years but there's a modern equivalent in NodeGUI [1] which also has React/Svelte/Vue implementations. Unfortunately it requires a custom build of Node that merges the libuv and Qt6 event loops so YMMV.
It actually inspired me to write my own implementation with Svelte on top of QuickJS and Qt Widgets but the task of wrapping the entire Qt6 API in Rust proved to be intractable once I found out that most methods weren't marked Q_INVOKABLE and thus couldn't be called via reflection (requiring manual wrapping). Providing a `Document.createElement` API that created Qt Widgets with working attributes and event handling worked surprisingly well though!
[1] https://github.com/nodegui/nodegui
- Build performant, native and cross-platform desktop apps with Node.js and CSS
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Does anybody have trouble running NodeGui projects? Does 'nodegui-starter' repo work for you?
Hi, so this NodeGui library for building apps with native components is something I really want to get into, but, it does not work for me.. so I am starting this thread to check with yous (I depleted google results) if any one of you have tips or workarounds I can use. I wish to build a desktop app, but I really do not want to bundle a web browser for that purpose and NodeGui seems perfect.
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[Hiring] Create UI to Accept User Input using NodeGui to create a Native Desktop Application
Use NodeGui (or some equivalent tool) for this. Source: https://docs.nodegui.org/ This is needed because this entire project will run natively, by that I mean it will run with no browser, no local host and it no internet connection.
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Neutralinojs - Alternativa para o Electron
NodeGUI
- NodeGui – Build performant, native, cross platform desktop apps
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Electron Adventures: Episode 75: NodeGui React
Let's continue exploring Electron alternatives. This time, NodeGui. NodeGui uses Qt5 instead of Chromium, so we'll be leaving the familiar web development behind, but it tries to not be too far from it, as web development is what everyone knows.
- How do you create a cross-platform GUI without using Electron?
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Are we GUI Yet? The state of building user interfaces in Rust
(Disclaimer: My knowledge of Rust very limited, but I have quite a bit of experience with getting Qt/KDE classes to work with other languages.)
You are absolutely right. The effort to be acceptable bindings for Qt would be a tiny fraction of the cost compared to building a whole new Rust native GUI library.
Qt is huge set of libraries with an equally huge API. But there are a lot of shortcuts and smart ways of approaching the problem to get what you want out of Qt for minimum effort.
Bindings like PyQt and even PySide go for the nuclear option of generating bindings for the whole Qt API and trying to match the C++ API in style too. This is an absolutely massive huge task. Also, getting people to contribute to an open source bindings project is hard. Getting people to contribute to a bindings generator is even harder.
NodeGui https://github.com/nodegui/nodegui, Qt bindings for Nodejs, on the other hand takes a very different approach which in one way is low-tech but I think is actually very smart. I'll summerise the differences:
* It focuses on Qt Widgets first. This greatly reduces the amount of work to the parts that people actually need. (BTW, if you just want QML and Rust back-end then Jos van den Oever's work at https://invent.kde.org/sdk/rust-qt-binding-generator has probably got you covered already.)
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Todo list of development tasks
There is actually a new GUI framework based out of Qt (a C++ GUI framework) that I have found recently : https://docs.nodegui.org/
What are some alternatives?
compose-multiplatform - Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
javafx-examples - A large collection of JavaFX examples demonstrating basic + advanced features of JavaFX.
neutralinojs - Portable and lightweight cross-platform desktop application development framework
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
QtScrcpy - Android real-time display control software
Jetpack-Compose-Playground - Community-driven collection of Jetpack Compose example code and tutorials :rocket: https://foso.github.io/compose
awesome-electron-alternatives - A curated list of awesome Electron alternatives.
update4j - Create your own auto-update framework
JWM - Cross-platform window management and OS integration library for Java
Signal-Desktop - A private messenger for Windows, macOS, and Linux.