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Nodegui Alternatives
Similar projects and alternatives to nodegui
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SaaSHub
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Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
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Uno Platform
Open-source platform for building cross-platform native Mobile, Web, Desktop and Embedded apps quickly. Create rich, C#/XAML, single-codebase apps from any IDE. Hot Reload included! 90m+ NuGet Downloads!!
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Windows UI Library
WinUI: a modern UI framework with a rich set of controls and styles to build dynamic and high-performing Windows applications.
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JUCE
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
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compose-multiplatform
Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
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Slint
Discontinued Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
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nw.js
Call all Node.js modules directly from DOM/WebWorker and enable a new way of writing applications with all Web technologies.
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libui
Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
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Jetpack-Compose-Playground
Community-driven collection of Jetpack Compose example code and tutorials :rocket: https://foso.github.io/compose
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react-nodegui
Build performant, native and cross-platform desktop applications with native React + powerful CSS like styling.🚀
nodegui discussion
nodegui reviews and mentions
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Brig: A user interface toolkit for Node.js, which is based on Qt for rendering
This looks like it hasn't been maintained in years but there's a modern equivalent in NodeGUI [1] which also has React/Svelte/Vue implementations. Unfortunately it requires a custom build of Node that merges the libuv and Qt6 event loops so YMMV.
It actually inspired me to write my own implementation with Svelte on top of QuickJS and Qt Widgets but the task of wrapping the entire Qt6 API in Rust proved to be intractable once I found out that most methods weren't marked Q_INVOKABLE and thus couldn't be called via reflection (requiring manual wrapping). Providing a `Document.createElement` API that created Qt Widgets with working attributes and event handling worked surprisingly well though!
[1] https://github.com/nodegui/nodegui
- Build performant, native and cross-platform desktop apps with Node.js and CSS
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Does anybody have trouble running NodeGui projects? Does 'nodegui-starter' repo work for you?
Hi, so this NodeGui library for building apps with native components is something I really want to get into, but, it does not work for me.. so I am starting this thread to check with yous (I depleted google results) if any one of you have tips or workarounds I can use. I wish to build a desktop app, but I really do not want to bundle a web browser for that purpose and NodeGui seems perfect.
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[Hiring] Create UI to Accept User Input using NodeGui to create a Native Desktop Application
Use NodeGui (or some equivalent tool) for this. Source: https://docs.nodegui.org/ This is needed because this entire project will run natively, by that I mean it will run with no browser, no local host and it no internet connection.
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Neutralinojs - Alternativa para o Electron
NodeGUI
- NodeGui – Build performant, native, cross platform desktop apps
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Electron Adventures: Episode 75: NodeGui React
Let's continue exploring Electron alternatives. This time, NodeGui. NodeGui uses Qt5 instead of Chromium, so we'll be leaving the familiar web development behind, but it tries to not be too far from it, as web development is what everyone knows.
- How do you create a cross-platform GUI without using Electron?
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Are we GUI Yet? The state of building user interfaces in Rust
(Disclaimer: My knowledge of Rust very limited, but I have quite a bit of experience with getting Qt/KDE classes to work with other languages.)
You are absolutely right. The effort to be acceptable bindings for Qt would be a tiny fraction of the cost compared to building a whole new Rust native GUI library.
Qt is huge set of libraries with an equally huge API. But there are a lot of shortcuts and smart ways of approaching the problem to get what you want out of Qt for minimum effort.
Bindings like PyQt and even PySide go for the nuclear option of generating bindings for the whole Qt API and trying to match the C++ API in style too. This is an absolutely massive huge task. Also, getting people to contribute to an open source bindings project is hard. Getting people to contribute to a bindings generator is even harder.
NodeGui https://github.com/nodegui/nodegui, Qt bindings for Nodejs, on the other hand takes a very different approach which in one way is low-tech but I think is actually very smart. I'll summerise the differences:
* It focuses on Qt Widgets first. This greatly reduces the amount of work to the parts that people actually need. (BTW, if you just want QML and Rust back-end then Jos van den Oever's work at https://invent.kde.org/sdk/rust-qt-binding-generator has probably got you covered already.)
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Todo list of development tasks
There is actually a new GUI framework based out of Qt (a C++ GUI framework) that I have found recently : https://docs.nodegui.org/
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A note from our sponsor - SaaSHub
www.saashub.com | 19 Jan 2025
Stats
nodegui/nodegui is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of nodegui is C++.