skija
libGDX
skija | libGDX | |
---|---|---|
7 | 61 | |
2,606 | 22,726 | |
0.2% | 0.5% | |
2.0 | 8.8 | |
9 months ago | 4 days ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
skija
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What UI framework does JetBrains use for it's IDE products?
I think IntelliJ was built on Swing and predates JavaFX… however, I’m curious if they’ve got plans to integrate their Skia integration work that backs desktop compose: https://github.com/JetBrains/skija
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The Decline and Fall of Java on the Desktop Part 1 (1999-2005)
Maybe the story is not finished yet. New approaches like JetBrain's Compose (https://www.jetbrains.com/de-de/lp/compose-mpp/) with a React inspired programming model might bring some new interest to the platform. Then there is a Java binding library for Skia (https://github.com/JetBrains/skija), and JavaFX is also alive and high quality.
As everyone is used to fat Electron apps now, Java applications (especially compiled and packed with new JDK features) might be refreshing.
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I'm losing sleep over Java September 30, 1996
I think it's the core, the 2D engine, just never got the love it needed to be a great place to start. Nobody seemed to prioritize making that happen.
Like, the antialiasing was noticably fuzzy. I never found an applet that looked like it belonged on the webpage. And when I built a few, it was a lot of work to even get font rendering to not be horrendous. And even then, you'd see what the browser rendered vs what the applet rendered and they were always off. I remember using images instead of font rendering sometimes.
So, if you made a swing app, it was easy to put together, but hard to make look "professional".
By the time of the Oracle acquisition, I'm pretty sure everyone just realized "the browser won" and that's why we just had JavaFX get broken off the platform and basically put out to pasture. But it's not like much went into the core platform itself to make building great UIs easy. The underlying 2D rendering just never worked efficiently.
I mean, even today, there's some serious performance issues with IntelliJ on 4k monitors with scaling. https://youtrack.jetbrains.com/issue/JBR-526
When I look at where JetBrains is going, it sure seems like they are building on top of a better 2D engine, in this case, skia: https://github.com/JetBrains/skija.
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Running IntelliJ IDEA with JDK 17 for Better Render Performance with Metal
Under the covers it uses Skija which is a java wrapper for Skia which is a C++ 2D graphics engine (https://github.com/JetBrains/skija)
- Creating GUI without framework or library
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Clojure GUI or front-end - what are the options?
You can take a look at Skija from Jetbrains. It's a wrapper around the Skia library used by Chrome, Xamarin, LibreOffice, among others.
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ImgMacroBot — Telegram inline bot to generate image macros on the fly.
Technically, the bot is written in Kotlin using Ktor and Koin. It's a single endpoint web service, listening for Telegram Bot API webhooks. Text is drawn using Oswald font (I need Cyrillic, not supported in Anton) with Skija library, a Java wrapper for Skia, a 2D library powering your phone and browser. It is really cool and next time you need to make something with graphics, consider using Skia and its wrapper for your language. Next, generated images are upload to Imgur via its API (the documentation could be better). The whole thing is running on a free VM in Oracle Cloud. So, yeah, next time you need to host something lightweight — check out their offering. Oracle also provides a free DB instance, which I'm using to cache the links. Monitoring: Grafana Cloud (also free). Deployments: GitHub Actions + Ansible. So it didn't cost me a penny, except for ~50 hours of coding in two weeks on the evenings.
libGDX
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Show HN: Integer Map Data Structure
Neat, thank you! I'd love to see how it compares to the libgdx IntMap[0].
[0] https://github.com/libgdx/libgdx/blob/master/gdx/src/com/bad...
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
For anyone interested, LibGDX[1] is a very nice open-source game engine for Java. It is cross-platform (mobile, PC/mac, web). Very popular and well maintained, too.
[1] https://github.com/libgdx/libgdx
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Transfer from Processing to LibGDX. I need your advises.
Source is also available on github https://github.com/libgdx/libgdx to directly check the implementation of a specific classes.
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(Java) Is there any way to convert InputStream to temp File without OutputStream?
And let me explain, for example jorbis this library has a lot of nested loops in it, i understand why this library using this, but this is really bad. Because when I am trying to use library with this code, this taking so much time to convert ogg to pcm, and yes I know that converting ogg to pcm is a hard process, but I need to optimize my program, make it more better. The main thing is EVERY decoding ogg file library using the same piece of code! And I am not joking for example libgdx.
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(Java) How to .ogg file convert to pcm?
What the pcm file contains? And what is the structure? What data I should use for converting .ogg file into pcm? Is there any information about pcm files? Is there any repositories in github that converts .ogg files into pcm? (I am already know there is JVorbis, libgdx and jorbis but thats not what i want)
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This Watcher seed is divine, its a sin to not try it out if you can. (on pc)
There's a code snippet showing the seed generation and how it feeds into each RNG pattern but it also mentions the use of a "xorshift128+ algorithm" here: https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/math/RandomXS128.java
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Contacting an author of libGDX or someone that can answer a legal question?
I can't guarantee you'll get a reply, but Mario and Nate's email addresses are in the AUTHORS file.
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Instancing/Instanced Rendering in LibGDX (3D)
I found an example for rendering a [Mesh] object using instancing in LibGDX's tests (link), but I'm not sure how to apply that for rendering actual models.
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How to convert gradle project to ant project?
assuming you use that (https://github.com/libgdx/libgdx/blob/master/build.gradle) as your starting point. You first have to ask what it is that your build should cover. Do you need all the spotless checks and release flags and so on or do you just need to package everything up so that it could run.
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Forking a Java library
Fork this open-source Java + Gradle based project: https://github.com/libgdx/libgdx
What are some alternatives?
membrane - A Simple UI Library That Runs Anywhere
jMonkeyEngine - A complete 3-D game development suite written in Java.
cljfx - Declarative, functional and extensible wrapper of JavaFX inspired by better parts of react and re-frame
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
HumbleUI - Clojure Desktop UI framework
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
JWM - Cross-platform window management and OS integration library for Java
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
seesaw - Seesaw turns the Horror of Swing into a friendly, well-documented, Clojure library
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
FlatLaf - FlatLaf - Swing Look and Feel (with Darcula/IntelliJ themes support)
LiquidFun - 2D physics engine for games