clarity
SteamKit
clarity | SteamKit | |
---|---|---|
5 | 6 | |
613 | 2,460 | |
0.5% | 0.7% | |
7.1 | 8.8 | |
23 days ago | 11 days ago | |
Java | C# | |
BSD 3-clause "New" or "Revised" License | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
clarity
-
The International 2023 Fantasy Guide: Playoffs
General * All data has been acquired from OpenDota, Stratz, and parsing replays using SkadiStats Clarity 2 * The numbers calculated here are based on each player's last 50 pro matches, exponentially weighted to give much more importance to recent performances * I have used 10 Cores, 5 Mids, and 10 Supports as the cut-off for what constitutes a top scoring player * I kept in the statistics for all players in addition to just the top players for your reference
-
List of smurfs or cheaters
Then you can create features yourself using various api (like opendota) or look for parsing github (i never used parsing tool myself, but i saved the link to this one : https://github.com/skadistats/clarity , no idea how good it is). Since smurf / cheaters are supposed to be a small fraction of all player, you'll end up with unbalanced dataset, so you'll prolly have to do semi supervised machine learning or at the very least supervised with weight.
- Can someone help me with a replay parser?
-
DPC 2021/22 Fantasy Guide: 14 Dec 2021 โ 21 Dec 2021
So I actually use a couple different APIs. The reason for this is that I couldn't find a fantasy-related endpoint for the offical Dota API, and the match endpoint doesn't have all the data required for calculating fantasy points. To actually get all the required data, the replay needs to be downloaded and parsed (using tools like Clarity or Butterfly). OpenDota does this, and exposes all the relevant data in their match API endpoint.
-
Matches Raw Data
The replays you download are that "raw data". You can parse it with something like Clarity.
SteamKit
-
L i a r s
So I will be making a client-side mod to show mmr changes as in the old client Upcoming data will be stored locally in the cfg folder (per account i.e. cloud synced) Wont know about matches played before adding the mod (valve went scorched earth removing data points from client.dll) But can populate previous history via an external opensource tool based on SteamKit samples
-
Where does steam store game exe file names
Or also you can check this or this github repositories, which emulate steam client (Or any other, there are lots of them)
-
[Question] What is the state of stream bot development?
Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
-
Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
-
Tools other than SteamAPI
I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
-
Matches Raw Data
It's possible to do it through Steam's internal protocol, you probably want to use SteamKit2 here.
What are some alternatives?
butterfly - Butterfly Dota Replay parser
steam.py - An async python wrapper to interact with the Steam API and its CMs
dpc-fantasy - An ongoing statistical analysis of Dota Fantasy for the Dota Pro Circuit
node-steam-user - Allows interaction with the Steam network via the Steam client protocol
twitch_smurf_detector - A program to list twitch channel that use smurfs during dota2 games
GameTracking-Dota2 - ๐ฅ Game Tracker: Dota 2
GameTracking-CS2 - ๐ฅ Game Tracker: Counter-Strike 2
Protobufs - ๐ Automatically tracked Steam, CS:GO, Dota 2, Artifact, Underlords and TF2 protobufs.
IntelliJ-Luanalysis - Type-safe Lua IDE โ IntelliJ IDEA plugin
DistorteD - Ruby multimedia toolkit with deep Jekyll integration ๐งช
SteamTracking - ๐ต Tracking things, so you don't have to
tts-types - Tabletop Simulator EmmyLua types.