clarity VS SteamKit

Compare clarity vs SteamKit and see what are their differences.

clarity

Comically fast Dota 2, CSGO and CS2 replay parser written in Java. (by skadistats)

SteamKit

SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network. (by SteamRE)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
clarity SteamKit
5 6
613 2,460
0.5% 0.7%
7.1 8.8
23 days ago 11 days ago
Java C#
BSD 3-clause "New" or "Revised" License GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

clarity

Posts with mentions or reviews of clarity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-18.
  • The International 2023 Fantasy Guide: Playoffs
    2 projects | /r/DotA2 | 18 Oct 2023
    General * All data has been acquired from OpenDota, Stratz, and parsing replays using SkadiStats Clarity 2 * The numbers calculated here are based on each player's last 50 pro matches, exponentially weighted to give much more importance to recent performances * I have used 10 Cores, 5 Mids, and 10 Supports as the cut-off for what constitutes a top scoring player * I kept in the statistics for all players in addition to just the top players for your reference
  • List of smurfs or cheaters
    2 projects | /r/DotA2 | 1 Jul 2023
    Then you can create features yourself using various api (like opendota) or look for parsing github (i never used parsing tool myself, but i saved the link to this one : https://github.com/skadistats/clarity , no idea how good it is). Since smurf / cheaters are supposed to be a small fraction of all player, you'll end up with unbalanced dataset, so you'll prolly have to do semi supervised machine learning or at the very least supervised with weight.
  • Can someone help me with a replay parser?
    1 project | /r/DotA2 | 16 Feb 2022
  • DPC 2021/22 Fantasy Guide: 14 Dec 2021 โ€“ 21 Dec 2021
    3 projects | /r/DotA2 | 19 Dec 2021
    So I actually use a couple different APIs. The reason for this is that I couldn't find a fantasy-related endpoint for the offical Dota API, and the match endpoint doesn't have all the data required for calculating fantasy points. To actually get all the required data, the replay needs to be downloaded and parsed (using tools like Clarity or Butterfly). OpenDota does this, and exposes all the relevant data in their match API endpoint.
  • Matches Raw Data
    2 projects | /r/DotA2 | 31 Jan 2021
    The replays you download are that "raw data". You can parse it with something like Clarity.

SteamKit

Posts with mentions or reviews of SteamKit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-08.
  • L i a r s
    1 project | /r/DotA2 | 3 Jun 2023
    So I will be making a client-side mod to show mmr changes as in the old client Upcoming data will be stored locally in the cfg folder (per account i.e. cloud synced) Wont know about matches played before adding the mod (valve went scorched earth removing data points from client.dll) But can populate previous history via an external opensource tool based on SteamKit samples
  • Where does steam store game exe file names
    2 projects | /r/Steam | 8 Jan 2023
    Or also you can check this or this github repositories, which emulate steam client (Or any other, there are lots of them)
  • [Question] What is the state of stream bot development?
    4 projects | /r/SteamBot | 29 May 2021
    Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
  • Building a Personal Website in 2021
    9 projects | news.ycombinator.com | 16 May 2021
    Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.

    Friend: Sounds good. How's it going?

    Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug

    Friend: Oh, neat. So your game is done now?

    Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704

    Friend: Ah. Alright. Can I play it now?

    Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle

    Friend: Sweet.

    Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...

    Friend: I'm sure the community will be thankful.

    Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/

    Friend: Right. You must be done by now.

    Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types

    Friend: Seems unnecessary for a prototype, but sure.

    Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis

    Friend: Right... So how'd the game going then?

    Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator

    Friend: ...

  • Tools other than SteamAPI
    2 projects | /r/Steam | 20 Apr 2021
    I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
  • Matches Raw Data
    2 projects | /r/DotA2 | 31 Jan 2021
    It's possible to do it through Steam's internal protocol, you probably want to use SteamKit2 here.

What are some alternatives?

When comparing clarity and SteamKit you can also consider the following projects:

butterfly - Butterfly Dota Replay parser

steam.py - An async python wrapper to interact with the Steam API and its CMs

dpc-fantasy - An ongoing statistical analysis of Dota Fantasy for the Dota Pro Circuit

node-steam-user - Allows interaction with the Steam network via the Steam client protocol

twitch_smurf_detector - A program to list twitch channel that use smurfs during dota2 games

GameTracking-Dota2 - ๐Ÿ“ฅ Game Tracker: Dota 2

GameTracking-CS2 - ๐Ÿ“ฅ Game Tracker: Counter-Strike 2

Protobufs - ๐Ÿ‘‘ Automatically tracked Steam, CS:GO, Dota 2, Artifact, Underlords and TF2 protobufs.

IntelliJ-Luanalysis - Type-safe Lua IDE โ€” IntelliJ IDEA plugin

DistorteD - Ruby multimedia toolkit with deep Jekyll integration ๐Ÿงช

SteamTracking - ๐Ÿ•ต Tracking things, so you don't have to

tts-types - Tabletop Simulator EmmyLua types.