shady VS chipStar

Compare shady vs chipStar and see what are their differences.

shady

Research shading language IR (by shady-gang)

chipStar

chipStar is a tool for compiling and running HIP/CUDA on SPIR-V via OpenCL or Level Zero APIs. (by CHIP-SPV)
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shady chipStar
4 4
186 147
8.1% 6.1%
9.7 9.7
7 days ago 3 days ago
C C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shady

Posts with mentions or reviews of shady. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

chipStar

Posts with mentions or reviews of chipStar. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-12.

What are some alternatives?

When comparing shady and chipStar you can also consider the following projects:

slang - Making it easier to work with shaders

FluidX3D - The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)

OpenCL-Wrapper - OpenCL is the most powerful programming language ever created. Yet the OpenCL C++ bindings are cumbersome and the code overhead prevents many people from getting started. I created this lightweight OpenCL-Wrapper to greatly simplify OpenCL software development with C++ while keeping functionality and performance.

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

Cgml - GPU-targeted vendor-agnostic AI library for Windows, and Mistral model implementation.

cg2c

hipDNN - A thin wrapper around miOpen and cuDNN

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

llvm - Intel staging area for llvm.org contribution. Home for Intel LLVM-based projects.

xshade - "cross shade" meta shading language and compiler

glassful - Rust-like syntax for OpenGL Shading Language