shader-park-core
shader-doodle
shader-park-core | shader-doodle | |
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3 | 1 | |
701 | 493 | |
0.9% | - | |
7.1 | 0.0 | |
5 months ago | about 1 year ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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shader-park-core
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Painting with Math: A Gentle Study of Raymarching
For anyone interested in playing around with SDFs, my friend and I made this open source library to make working with them more efficient, and you can write shaders using javascript https://github.com/shader-park/shader-park-core
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Shader Park: A JavaScript library for creating interactive procedural 2D and 3D shaders.
yeah if you're interested in making an example we'd love to share it! You can take a look at how we created our three.js integration + a working example.
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Shader Park: A JavaScript library for creating interactive procedural shaders
Yep, it does seem like it's converting the ShaderPark API calls to GLSL, for example:
https://github.com/shader-park/shader-park-core/blob/master/...
shader-doodle
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Can anyone identify what jeen-yuhs.com is using to create the static effect?
It seems to be the component. Found the docs on GitHub.
What are some alternatives?
shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
Fun-Programming - Code from the Fun Programming creative coding tutorials and my own random sketches
Blotter - A JavaScript API for drawing unconventional text effects on the web.
MaterialMakerRayMarching - Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
shader-park-examples - Example template projects for Shader Park.
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
p5.serialport - Client for use with p5.serialserver
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
curtainsjs - curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.