sg16
hikogui
sg16 | hikogui | |
---|---|---|
4 | 15 | |
44 | 742 | |
- | 1.8% | |
7.3 | 8.6 | |
12 days ago | 7 days ago | |
HTML | C++ | |
- | Boost Software License 1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sg16
-
uni-algo v1.0.0: Modern Unicode Library
Yes, these are all real issues that need to be addressed. We are working on them, but progress has been slow. Help is welcome (we're all volunteers)! See https://github.com/sg16-unicode/sg16 for more details or contact me directly if you would like more information on how to get involved.
- Warning for Pc players making a new Windows user account: Don't use a special character in your username. Even if it's allowed by Windows, games will have a tough time writing to your user folder.
-
I propose to add more unicode-support to C++.
There is a study group for that: https://github.com/sg16-unicode/sg16
hikogui
- uni-algo v1.0.0: Modern Unicode Library
- Compile-time type registration
-
Semaphore and Mutex favoring awake threads
See my own implementation: https://github.com/hikogui/hikogui/blob/main/src/hikogui/concurrency/unfair_mutex.hpp
-
Issues with reporting bugs with msvc static analyser.
Yes, it is an open source project for a cross platform retained GUI library with a modern c++20 API. https://github.com/hikogui/hikogui
-
Visual Studio 2022 version 17.5 Preview 2
With some growing pains on configuring CMake, I was able to converted a single header file in my project github.com/hikogui/hikogui/ to a module interface file, but it hit an ICE immediately. Of course I reported it, including a crash dump, and a project-branch.
-
What is the maximum number of texture2D's I can have in a single texture array uniform binding?
Look at all the pipeline_SDF source files at https://github.com/hikogui/hikogui/tree/main/src/hikogui/GFX
-
HikoGUI v0.7.0, A fast desktop application GUI library in C++20. (BSL license)
Here is the fragment shader: https://github.com/hikogui/hikogui/blob/main/shaders/pipeline_SDF.frag
-
New Unicode library
Here is the tool to create de-duplicated table and index table from the unicode database: https://github.com/hikogui/hikogui/blob/main/tools/generate_unicode_data.py
-
Is there any MIT/BSD licensed UI framework for C++ ?
Thank you for mentioning HikoGUI.
-
What's your favorite way to crash your application?
On windows, you can even use just-in-time-debugging (enabled with registry key), which brings up a dialogue when the application crashes to select a debugger to attach to the "crashed" application. But for this to work correctly you need to do some fanzy things. See: https://github.com/hikogui/hikogui/blob/main/src/hikogui/debugger.hpp and https://github.com/hikogui/hikogui/blob/main/src/hikogui/debugger_win32.cpp
What are some alternatives?
sg16-meetings - SG16 meeting plans and summaries
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
unicode-for-cpp
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
GacUI - GPU Accelerated C++ User Interface, with WYSIWYG developing tools, XML supports, built-in data binding and MVVM features.
uni-algo - Unicode Algorithms Implementation for C/C++
glog - C++ implementation of the Google logging module
nappgui_src - SDK for building cross-platform desktop apps in ANSI-C
Elements C++ GUI library - Elements C++ GUI library
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ares - ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.
ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).