serde-repr
Serialize and deserialize C-like enum as underlying repr (by dtolnay)
bincode
A binary encoder / decoder implementation in Rust. (by servo)
serde-repr | bincode | |
---|---|---|
3 | 18 | |
237 | 2,921 | |
0.4% | 4.6% | |
4.9 | 7.5 | |
24 days ago | 15 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
serde-repr
Posts with mentions or reviews of serde-repr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-01.
- Easily converts a struct into Vec<u8> and back.
-
Hey Rustaceans! Got an easy question? Ask here (21/2021)!
The other issue is that it looks like serde_repr will not generate correct code for #[repr(C)] enums as it appears to interpret the bit inside #[repr(...)] as an integer type: https://github.com/dtolnay/serde-repr/blob/master/src/lib.rs#L60
bincode
Posts with mentions or reviews of bincode.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-08-07.
- Bincode 2.0.0
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Build "For you" recommendations using AI on Fastly!
Now we have 500 small datasets and an index that maps centroid points to the relevant dataset. Next, to enable real-time performance, we want to precompile search graphs so that we don't need to initialize and construct them at runtime, and can use as little CPU time as possible. A really fast nearest-neighbor algorithm is Hierarchical Navigable Small Worlds (HNSW), and it has a pure Rust implementation, which we're using to write our edge app. So we wrote a small standalone Rust app to construct the HNSW graph structs for each dataset, and then used bincode to export the memory of the instantiated struct into a binary blob.
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Hey Rustaceans! Got a question? Ask here (14/2023)!
Ermm... actually I meant something like this: playground, but then I realized it's basically (de)serialization, and I just found that we already have a crate for that: bincode.
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Convert a base-64 encoded, serialised, Rust struct to a Python class
One, figure out the bincode format (documented here: https://github.com/bincode-org/bincode/blob/trunk/docs/spec.md) and write your own parser. Maybe a one-off that specifically only handles this one data structure would be fairly straightforward.
- Fang, async background processing for Rust
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impl serde::Deserialize... is it really that complicated?
Step 1: The Deserialize type requests data from the Deserializer with one of the deserialize_type methods. This gives it an opportunity to provide certain metadata about the type: structs provide a list of fields, enums provide a list of variants, tuples provide a length, etc. Some data formats (notably bincode) require this metadata to drive deserializing, as the wire format is not self-describing. Crucially, the Deserialize type also provides a visitor that is capable of receiving the requested data from the Deserializer.
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A nicer way to pack this message?
Alternatively, give Bincode a try.
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Hey Rustaceans! Got an easy question? Ask here (9/2022)!
Like separate instructions? I was thinking if a instruction have unknown length I make sure I have some kind of header field that tells the data length of the instruction so receiver knows when next instruction starts. And I was planning on using Bincode with serde to serialize and dezerialize like structs and stuff.
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Easily converts a struct into Vec<u8> and back.
Isn't this essentially bincode?
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Does rust have function works like eval?
This is similar in practice to using abi_stable, and end-users will still receive compiled files, but your plugins will be sandboxed and a single build will work on all platforms. The downside is that it's a bit more work because WebAssembly's support for passing complex data types between the host and the WebAssembly code is in the preliminary stages, so you need to do something like using Serde to encode your data into something like Bincode or MessagePack (or JSON and friends) to hand it off between the host and the plugin.
What are some alternatives?
When comparing serde-repr and bincode you can also consider the following projects:
log - Logging implementation for Rust
serde - Serialization framework for Rust
rust_serialization_benchmark - Benchmarks for rust serialization frameworks
nue - I/O and binary data encoding for Rust
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
msgpack-rust - MessagePack implementation for Rust / msgpack.org[Rust]