self-parking-car-evolution
cannon-es
Our great sponsors
self-parking-car-evolution | cannon-es | |
---|---|---|
5 | 8 | |
710 | 1,676 | |
- | 2.5% | |
0.0 | 4.2 | |
over 1 year ago | 4 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
self-parking-car-evolution
-
Show HN: Evolution Simulator
Really enjoyed this bug haha: https://github.com/trekhleb/self-parking-car-evolution/issue...
Auto manufacturers should just implement that behavior!
-
Self-Parking Car in <500 Lines of Code
The full genetic source code that was shown in this article may also be found in the Evolution Simulator repository. If you are one of those folks who will actually count and check the number of lines to make sure there are less than 500 of them (excluding tests), please feel free to check the code here 🥸.
cannon-es
-
Help with chase camera
// ============ // part 2 // add base vehicle body // reference: https://github.com/pmndrs/cannon-es/blob/master/examples/rigid_vehicle.html // ============ const carBody = new CANNON.Body({ mass: 20, position: new CANNON.Vec3(0, 6, 0), shape: new CANNON.Box(new CANNON.Vec3(4, 0.5, 2)), });
-
Hello guys can someone help me with this? I'm trying to use the wireframe because I think I made an error when implementing the quaternion to my cube. I'm trying to use the debug tool. Do I need to import something with that? I already imported the Cannon.Js and everything works fine.
cannon.js hasn't been maintained for 7-8 years, the project lives on here https://github.com/pmndrs/cannon-es you import it like so
-
Drive a Tesla Cybertruck or literally any car on your browser with Threejs
Cannon-ES - 3D physics engine
-
Challenges of a web VR throwing game
Since I'm a big Poimandres fan I looked into react-xr, and it was very easy to get a first WebXR project up and running. Unfortunately, there are many dependencies in the ecosystem which slowed me down: react-xr is built on top of react-three-fiber which is built on top of Three.js, and physics is enabled by use-cannon which is built on top of cannon-es. For a long time I was running into issues and helping fix them with a couple of pull requests, and ultimately it was preventing me from working on the actual project. Still, Poimandres is a great community and I got a lot of inspiration from the content being shared in the discord.
-
Learn Three.js + Cannon.js while building a 3D game with physics (FREE course)
This was the post I was remembering, see repo here: https://github.com/pmndrs/cannon-es
-
[AskJS] What is your favorite JavaScript physics library?
btw canon has been abandoned for years. it continues to receive support on here: https://github.com/pmndrs/cannon-es which next to bug fixes also gives it types and esm/tree-shaking.
What are some alternatives?
r3f-world-with-character - A 3D world with nature objects and a character that can move around using your keyboard. Let the character walk, run or dance.
ammo.js - Direct port of the Bullet physics engine to JavaScript using Emscripten
nano-neuron - 🤖 NanoNeuron is 7 simple JavaScript functions that will give you a feeling of how machines can actually "learn"
use-cannon - 👋💣 physics based hooks for @react-three/fiber
buzzwords - A browser based word strategy game featuring frictionless link-based multiplayer. Try it today!
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
react-three-fiber - 🇨🇠A React renderer for Three.js
cannon-es-debugger - Wireframe debugger for use with cannon-es https://github.com/react-spring/cannon-es
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
raycast-vehicle-engine - Drive your favorite 3D car in your threejs world just by uploading the GLTF Model and generating code all on the browser itself!