Tokenmagic
select-tool-everywhere | Tokenmagic | |
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3 | 13 | |
3 | 46 | |
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0.0 | 4.4 | |
6 months ago | 8 days ago | |
JavaScript | JavaScript | |
MIT License | GNU General Public License v3.0 only |
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select-tool-everywhere
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Changing settings for multiple lights at once
You may need to install Select Tool Everywhere to actually select multiple lights. This one isn't listed as v10 compatible yet but appears to work fine in my limited testing.
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Necessary/Useful Modules & current version update?
Select tool everywhere
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Darkness Spell - Modules?
Ahh, great, thanks! I also added a light with a negative value within the ethereal wall (circle), so that you can't see anything within the 15' radius. In order to get it to work with token attacher I used the module select-tool-everywhere to be able to select the light and attach it. Works great!
Tokenmagic
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Pf2e Beginner box, how to make tokens more vibrant?
You can use the module TokenMagicFX to adjust the token in various ways.
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How do YOU handle creature tokens that are no longer a threat?
Token Magic FX it'll add a compendium full of all sorts of cool token fx.
- Automated Animations for Savage Pathfinder (Play with sound )
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Spell templates
Token Magic FX, despite the name, adds magic to more than just tokens! You can set all sorts of defaults for templates, but be aware that when you install it the defaults might be a little more flashy than you're looking for (or they might be exactly to your taste... everyone's different). When you go into the module's settings the Automatic Template Settings is right at the top and that's where you can start tweaking to get things how you'd like them to be.
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[OC] We're facing one of the BBEGs in our campaign, so I drew and animated her token for her first phase! Here's the result. I just adore how animations work in FVTT
This is really awesome! You may be able to save yourself some time by adding some dynamic effects with TokenMagicFX. You could have her swoop into the field, hover around her tile, add particle effects, and even cast shadows all without needing to modify the underlying animation at all.
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Anyone else use a side perspective in Foundry? Looking for resources and/or modules
You can use TokenMagic to add depth to the scene by adding shadows to floating characters. Here's an example of how that could look (apologies as I don't have an appropriate map for this): https://i.imgur.com/gOVJRnQ.png
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Dungeon furniture tokens?
In addition to this you can use (Token Magic FX)[https://github.com/Feu-Secret/Tokenmagic] to make those magic circles glow, highlight important objects, and more with basically 0 additional effort.
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Is there a way to make tokens appear differently to different players?
There's also the Token Magic FX module which is definitely more advanced, but if you're comfortable editing the guts of a macro, you could write some that would shift between images with a little more fan fare.
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Hasna Forest Puzzle - 35x30 - Forest Scene with a Built-in Puzzle! Made by RuinWorks
SecretFire (https://github.com/Feu-Secret/Tokenmagic | Tokenmagic)
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Necessary/Useful Modules & current version update?
Token Magic FX
What are some alternatives?
foundryvtt-forien-unidentified-items - This module aims to provides system agnostic solution to handle unidentified items and their identification for games via Foundry VTT.
foundryvtt-smart-doors - A Foundry VTT module that makes your doors smarter.
foundry_5e_monster_maker - A D&D 5e monster maker module for the Foundry VTT. Build new monsters with level-appropriate, balanced stats in seconds.
automated-jb2a-animations
FVTT-Autocomplete-Inline-Properties - Add inline property autocompletion for fields that can use them
dfreds-convenient-effects - A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
foundryvtt-dice-so-nice
WhisperBox - A small module for Foundry VTT that adds the ability to create a dedicated box for whispering to a specific player.
foundryvtt-magic-items
foundry-mods