sdl2
assimp
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sdl2 | assimp | |
---|---|---|
3 | - | |
353 | 11 | |
0.8% | - | |
5.6 | 0.0 | |
2 months ago | almost 9 years ago | |
Haskell | C++ | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sdl2
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installing SDL2 bindings fails on __stack_chk_fail and __stack_chk_guard when building, any ideas?
This is a known issue. Someone in the thread reports that downgrading the associated SDL version worked for them.
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"Unknown GLUT entry glutInit" -- Failing to get Gloss working on Windows
For example, I've been wrestling for a few hours with getting SDL2 set up and was halfway through writing another post here when I discovered that my issue appears generic to the OS, and has already been solved in this lonely little Github issue.
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Using Switch joy cons in glossy apecs game
Hmm you'd probably need to dig into the source to figure out what's going on. The SDL2 GameController API (bindings) works with joy cons, as an alternative.
assimp
We haven't tracked posts mentioning assimp yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
sdl2-cairo - Haskell library providing functions to use Cairo to draw on SDL textures and containing a Processing-style convenience drawing API.
fltkhs - Haskell bindings to FLTK GUI toolkit.
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
threepenny-gui - GUI framework that uses the web browser as a display.
webkit - Haskell interface to WebKitGTK+
Win32 - Haskell support for the Win32 API
vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
sdl2-mixer - Haskell bindings to SDL2_mixer.
processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell
sdl2-image - Haskell bindings to SDL2_image.
OpenGL - Haskell bindings to OpenGL