scriptable-objects-explained VS GameWork-Foundation

Compare scriptable-objects-explained vs GameWork-Foundation and see what are their differences.

scriptable-objects-explained

In this tutorial respository you'll learn about a hugely powerful tool provided to us by Unity, ScriptableObjects. Many beginners in Unity (myself included!) don't understand what these are and just completely disregard them. (by llamacademy)
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scriptable-objects-explained GameWork-Foundation
1 2
2 87
- -
0.0 6.2
almost 2 years ago 6 months ago
C# C#
MIT License MIT License
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scriptable-objects-explained

Posts with mentions or reviews of scriptable-objects-explained. We have used some of these posts to build our list of alternatives and similar projects.

GameWork-Foundation

Posts with mentions or reviews of GameWork-Foundation. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing scriptable-objects-explained and GameWork-Foundation you can also consider the following projects:

ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

Medicine - Code-driven component injection toolkit for Unity.

scriptable-object-based-guns - Learn how to create a ScriptableObject-based gun system from scratch for your game!

Awesome-Gamedev - A curated collection of resources to game development.

PETSCII-Tile - a tile based game framework

random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.

canvas-scaler - The Canvas Scaler is a powerful tool to help your UI automatically scale across aspect ratios and resolutions, but understanding exactly how it achieves that is a little nuaced. In this week's video I'll be explaining how the Canvas Scaler knows how to scale up or down your UI based on the UI Scale Mode and other configurations so you can choose which one works best for you and your workflow!

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