scratch VS PL3D-KC

Compare scratch vs PL3D-KC and see what are their differences.

PL3D-KC

A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook. (by LMP88959)
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scratch PL3D-KC
51 7
333 105
- -
9.0 3.9
2 days ago 5 months ago
C C
The Unlicense -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

scratch

Posts with mentions or reviews of scratch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-06.

PL3D-KC

Posts with mentions or reviews of PL3D-KC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-18.

What are some alternatives?

When comparing scratch and PL3D-KC you can also consider the following projects:

w64devkit - Portable C and C++ Development Kit for x64 (and x86) Windows

small3dlib

busybox-w32 - WIN32 native port of BusyBox.

minecraft-assets - Extracted Minecraft Assets

BUSY - BUSY is a lean, statically typed, cross-platform, easily bootstrappable build system for GCC, CLANG and MSVC inspired by Google GN

renderer - A shader-based software renderer written from scratch in C89

PSCalendar - :calendar: A set of PowerShell commands for displaying calendars in the console.

Allegro - The official Allegro 5 git repository. Pull requests welcome!

cimgui - c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets

tmp3d - A 3-D software renderer written from scratch running in an HTML5 <canvas>

gameinfojs - High level interface to the functionality provided by the other game* libraries

q - A fixed point library (Signed Q16.16) for embedded systems.