score
overtone
score | overtone | |
---|---|---|
99 | 28 | |
1,426 | 5,812 | |
0.9% | 0.4% | |
9.6 | 8.5 | |
6 days ago | 14 days ago | |
C++ | Clojure | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
score
- Learn How to Build Your Own Max for Live Devices
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Qt Widgets Rendering Pipeline
https://ossia.io uses widgets and qgraphicsscene for the main UI rendering and Qt rhi for the GPU pipeline, and it's performing well enough for our use-cases - I was working on it on a 1080p screen on a Pi4 recently and it certainly felt much much faster and responsive than chrome on the same hardware.
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Is it possible to do runtime compilation and execution of C code?
I use it for live c++ recompilation in https://ossia.io - all the code is in there. https://github.com/ossia/score/tree/master/src/plugins/score-plugin-jit/JitCpp
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Show HN: New visual language for teaching kids to code
> I feel like visual programming gets a bad rap because of things like this. As an electronic engineer that used to love LabView and life long user of NI Reaktor and Max/MSP, those tools are fantastic if you don’t approach them with an imperative programming mindset.
aha, in the long run I ended up making https://ossia.io which is as VPL as it can get. Yet it still embeds a LOT of textual languages.
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CLion Nova Explodes onto the C and C++ Development Scene
For me both VSCode and CLion lag heavily.. whenver I tried CLion it was completely unuseable on my project https://ossia.io which is only 500kloc (and I try to try it pretty much once a year since it was in beta)
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Visual Node Graph with ImGui
https://ossia.io does some of it, I've been working on a new release that also supports the whole QtQuick stack in the node graph items but you can already combine videos & shader effects
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Speed Up C++ Compilation
In https://ossia.io with PCH, using clang, ninja, mold, and some artificial split in shared libraries for development builds, I get a compile-edit-run cycle of a couple seconds in general... I wouldn't say it's too much of a problem if you use the tools already available
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Looking for open source projects to contribute to
If you're interested in multimedia https://ossia.io is always looking for new contributors!
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New To Lighting Design, Looking for guidance
Tools like Ossia Score, Chataigne and PureData (pd) can also help a ton in building interactive art and triggering other A/V software.
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Audio Reactive MIDI
here's a simple example of how to do it in https://ossia.io score : https://streamable.com/wkklek
overtone
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Synth wars: The story of MIDI (2023)
> Midi being an “artist” tool places it more as a medium like paint.
I’ve used MIDI “as paint”.
Written music using code to MIDI(1), and wrote “cross instrument” music, ie using my keyboard as drum machine.
But these days MIDI is chiefly an archival method for me.
Every time I touch my keyboard is recorded, is much smaller than a comparable audio recording, by design “forced fidelity” in the recording, and I am able to pipe the MIDI format through transcription software (which would be near impossible from an audio recording today).
(1) http://overtone.github.io/
- My Sixth Year as a Bootstrapped Founder
- Linux Audio Primer (for Overtone users)
- Overtone – programmable, live music in Clojure
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Lisp for audio programming
I've never actually used it myself. I've preferred systems that talk to SuperCollider, like overtone, because it's already rock solid and has lots of good DSP built in.
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Clojure Turns 15 panel discussion video
Thanks. I don't know to what extend its "better-because-of-clojure" but I also found overtone https://github.com/overtone/overtone which should be good fun (though the underlying synthesizer is supercollider/C++).
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Music Programming for Java and JVM Languages
You might want to look at Overtone, which is a clojure environment built on top of overtone, and which integrates with processing and a few other similar things.
https://overtone.github.io/
- Overtone: Collaborative Programmable Music
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Sonic Pi – The Live Coding Music Synth for Everyone
> I'm fluent in Python but find the use of colons is the real sticking point.
The you'd probably have hated its predecessor which was all about the parentheses: https://overtone.github.io/
It's too bad that superficial stuff like which characters you need to type is holding you back. Getting used to Ruby when you're familiar with Python is no big deal. I would just stick with it
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Can I create an application to help me work out my drums rudiments in emacs
There's a project you may find interesting: https://overtone.github.io/. Besides sound/synthesis stuff, it has https://github.com/overtone/midi-clj library, which allows you to write MIDI as lisp (Clojure, to be precise) code. Emacs has great support for Clojure programming (via Cider), and REPL-based development is perfect for writing music.
What are some alternatives?
seq66 - Seq66: Seq24-based live MIDI looper/editor. v. 0.99.12 2024-01-13. NSM support; Linux/Windows/FreeBSD; PDF user manual. Help access to tutorial and PDF. Beta code in portfix branch.
Sonic Pi - Code. Music. Live.
BespokeSynth - Software modular synth
Tidal - Pattern language
atemOSC - Control ATEM video switchers over the network with OSC messages
MuseScore - MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
BespokeSynth - Software modular synth [Moved to: https://github.com/BespokeSynth/BespokeSynth]
pipewire - Mirror of the PipeWire repository (see https://gitlab.freedesktop.org/pipewire/pipewire/)
scheme-for-max - Max/MSP external for scripting and live coding Max with s7 Scheme Lisp
awesome-livecoding - All things livecoding
vgmtrans - VGMTrans - a tool to convert proprietary, sequenced videogame music to industry-standard formats