scons
toast
scons | toast | |
---|---|---|
9 | 10 | |
1,947 | 1,542 | |
0.9% | - | |
9.3 | 7.5 | |
7 days ago | 27 days ago | |
Python | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
scons
- SCons: A Software Construction Tool
-
Show HN: Jeeves – A Pythonic Alternative to GNU Make
The most comprehensive make alternative in python I've seen is Scons (https://scons.org/)
It would be worth to see how they tackles some of the challenges you're looking into.
Blurb from the website:
SCons is an Open Source software construction tool. Think of SCons as an improved, cross-platform substitute for the classic Make utility with integrated functionality similar to autoconf/automake and compiler caches such as ccache. In short, SCons is an easier, more reliable and faster way to build software.
- Taskfile: A Modern Alternative to Makefile
-
What was used to build C++ programs before Cmake?
SCons never got popular enough to escape the niches it grew up in.
- Python as a build tool
-
Is it possible to dynamically introduce nodes inside the project
i literally do almost this exact thing with the game im working on. situation is: im the programmer, working with an artist who cant code (and im not going to make them edit json on an ipad lmao) so i have a google drive spreadsheet where they put metadata for the items they make. i have a script that uses rclone to copy this down as a csv, along with the image assets. then i wrote a python extension for scons that converts it to json (and also does some image processing/cropping because evidently procreate's export options are very limited). from here, i originally had an import plugin that would automatically import the json files as godot resources. however, i eventually decided to instead write a standalone script in gdscript (invoked with godot --script --headless myscript.gd) that would do the conversion ahead of import, mainly because i wanted to be able to have the game assets be more self-contained (like, so that an item has its texture in the same resource file instead of in a separate file referenced from the json). i then modified my scons build scripts to call this script.
-
How do i get started with GD Extension?
it's a build tool, like cmake. https://scons.org/ you have to install it.
- CMake debugger allows you to debug your CMake scripts and more - C++ Team Blog
toast
-
Taskfile: A Modern Alternative to Makefile
This looks a lot like Toast [1], except that Toast runs your tasks in a (more) reproducible containerized environment to help eliminate the "works on my machine" problem.
[1] https://github.com/stepchowfun/toast
- Non-Obvious Docker Uses
-
Ask HN: What developer tools would you like to see?
- A build system like Nix [1] but with a better user experience / more straightforward command-line tooling.
- A dependently typed programming language like Coq [2] (or Agda, Idris, Lean, etc.) that is sufficiently approachable to gain enough mindshare that companies start adopting it for mission-critical work.
- A version control system which scales to petabytes or more. Something that I could put large video files in without thinking twice about it. Something a large company could use for their monorepo—or even their data warehouse.
- A note-taking tool that allows me to organize notes in a graph with links between them (like a wiki), not as files and folders in a tree, which enforces the invariant that every note is transitively reachable from some "root" so I never lose a note.
- Something like Toast [3] but which is also designed for running services in production, not just local development and continuous integration. A unified way to run code in dev, test, and prod environments. A new k8s.
[1] https://nixos.org/
[2] https://coq.inria.fr/
[3] https://github.com/stepchowfun/toast (shameless plug)
-
One machine can go pretty far if you build things properly
I realize you are probably very busy, so feel free to say no...but could you glance at this Github listing and tell me if it is what I'm looking for...it seems correct, but I may be misunderstanding...
https://github.com/stepchowfun/toast
Thanks so much in advance...
- Toast: Containerize your development and CI environments
-
GitHub Actions by Example
If you're looking for an alternative way to reproduce your CI locally that isn't tied to a particular CI system (but which has a nice integration with GitHub Actions), there's also Toast: https://github.com/stepchowfun/toast
- Toast: A high-level containerized build system
-
Dockerizing a Programming Language
OP is using Docker + Make in a similar way to how I was a few years ago, before I started using Toast (https://github.com/stepchowfun/toast). Toast lets you define tasks like you would with Make (without all the hairy gotchas of Makefiles), but it runs them inside Docker containers for better portability/reproducibility.
-
Whats your favourite open source Rust project that needs more recognition?
toast: containerized workflow
What are some alternatives?
meson - The Meson Build System
setup-msys2 - GitHub Action to setup MSYS2
ninja - a small build system with a focus on speed
modus - A language for building Docker/OCI container images
CMake - CMake with debugging support. Based on initial @sysprogs fork.
Plume - Federated blogging application, thanks to ActivityPub (now on https://git.joinplu.me/ — this is just a mirror)
Invoke - Pythonic task management & command execution.
Iron - An Extensible, Concurrent Web Framework for Rust
godot-cpp - C++ bindings for the Godot script API
gutenberg - A fast static site generator in a single binary with everything built-in. https://www.getzola.org
PlatformIO - Your Gateway to Embedded Software Development Excellence :alien:
pest - The Elegant Parser