scons
Rake
scons | Rake | |
---|---|---|
9 | 17 | |
1,947 | 2,310 | |
0.9% | 0.5% | |
9.3 | 8.2 | |
7 days ago | 2 days ago | |
Python | Ruby | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
scons
- SCons: A Software Construction Tool
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Show HN: Jeeves – A Pythonic Alternative to GNU Make
The most comprehensive make alternative in python I've seen is Scons (https://scons.org/)
It would be worth to see how they tackles some of the challenges you're looking into.
Blurb from the website:
SCons is an Open Source software construction tool. Think of SCons as an improved, cross-platform substitute for the classic Make utility with integrated functionality similar to autoconf/automake and compiler caches such as ccache. In short, SCons is an easier, more reliable and faster way to build software.
- Taskfile: A Modern Alternative to Makefile
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What was used to build C++ programs before Cmake?
SCons never got popular enough to escape the niches it grew up in.
- Python as a build tool
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Is it possible to dynamically introduce nodes inside the project
i literally do almost this exact thing with the game im working on. situation is: im the programmer, working with an artist who cant code (and im not going to make them edit json on an ipad lmao) so i have a google drive spreadsheet where they put metadata for the items they make. i have a script that uses rclone to copy this down as a csv, along with the image assets. then i wrote a python extension for scons that converts it to json (and also does some image processing/cropping because evidently procreate's export options are very limited). from here, i originally had an import plugin that would automatically import the json files as godot resources. however, i eventually decided to instead write a standalone script in gdscript (invoked with godot --script --headless myscript.gd) that would do the conversion ahead of import, mainly because i wanted to be able to have the game assets be more self-contained (like, so that an item has its texture in the same resource file instead of in a separate file referenced from the json). i then modified my scons build scripts to call this script.
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How do i get started with GD Extension?
it's a build tool, like cmake. https://scons.org/ you have to install it.
- CMake debugger allows you to debug your CMake scripts and more - C++ Team Blog
Rake
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What’s with DevOps engineers using `make` of all things?
Some competitors - Rake (ruby) - Bake - Earthly - SCons - doit
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An Introduction to Metaprogramming in Ruby
where every argument except the name can either be missing, single (value) or multiple (array). Sure, it has the "advantage" that it's syntactically valid Ruby code, but it then requires some 70 lines of awful code to actually parse that data into a usable construct ([1] up to L145).
[1] https://github.com/ruby/rake/blob/7b50e9dc37abc57fd365c16cb1...
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Taskfile: A Modern Alternative to Makefile
Rake[0] is still the best ‘make-like’ build tool I’ve used for general purpose stuff. The syntax is nice and it’s just Ruby which is a delight. I briefly used Mage (similar, but Go) and it was fine too.
[0]: https://github.com/ruby/rake
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Knit: Making a Better Make
Yup! Two well-established alternatives are "rake", in the Ruby community, and "just" in the Rust community.
Rake is fully programmable in Ruby. Just is a bit less flexible, but it doesn't require learning Ruby, and it's quite pleasant to use.
https://ruby.github.io/rake/
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Anyone have any good Ruby repos that showcase best practices?
Rake is a great way to homogenize and declare common behaviors of your script (called "tasks"); a guide.
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Write your own Domain Specific Language in Ruby
In Ruby there's a gem named Rake. This gem provides a DSL to create tasks to be run from the command line. A small example looks like this:
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Ruby
I think you're referring to Rake. https://ruby.github.io/rake/
- Fastlane: iOS 和 Android 的自动化构建工具
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What about a CMake transpiler?
We use [Rake](https://github.com/ruby/rake) instead - it's awesome.
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How to Access Rails ActiveRecord Models Inside a Rake Task
If you've been working with Ruby on Rails for a while, you've come across Rake. Written by the late Jim Weirich, Rake is to Ruby what Make is to C. It's very easy to create custom Rake tasks to simplify your development workflows. Rails even provides a generator (rails g task) to create them for you.
What are some alternatives?
meson - The Meson Build System
Thor - Thor is a toolkit for building powerful command-line interfaces.
ninja - a small build system with a focus on speed
Bazel - a fast, scalable, multi-language and extensible build system
CMake - CMake with debugging support. Based on initial @sysprogs fork.
TTY - Toolkit for developing sleek command line apps.
Invoke - Pythonic task management & command execution.
Cocaine
godot-cpp - C++ bindings for the Godot script API
GLI - Make awesome command-line applications the easy way
PlatformIO - Your Gateway to Embedded Software Development Excellence :alien:
Trollop - Optimist is a commandline option parser for Ruby that just gets out of your way.