scenebuilder
FXGL
scenebuilder | FXGL | |
---|---|---|
9 | 24 | |
692 | 4,171 | |
0.9% | - | |
7.0 | 9.0 | |
18 days ago | about 1 month ago | |
Java | Java | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
scenebuilder
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How to Java GUI?
SceneBuilder, good luck!
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Does anybody have a use-case for Scala WASM compilation target?
Can't argue with that, but to me it seems that things have substantially deteriorated since desktop GUIs fell out of fashion. Maybe that tells you more about my age than about the state of the art, but in the 90's one could "learn" GUI programming in about 30min in a RAD tool by throwing controls in containers and implementing callback functions in "direct style" for the event (Qt , swing, Java/ScalaFX, Gtk, Forms, delphi, …), or do all that in code instead, with objects representing components and inheritance/OOP doing wonders to encapsulate state, expose a type-safe discoverable API, and offer customizability through members override. Entire generations of corporate monks made visually and functionally convincing business apps with VBA in an afternoon for instance.
- Kleine in-house Tools mit GUI: Wie erstellen? (Sprache/Framework/Tools)
- UI build tool for JavaFX
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Six programming languages I’d like to see
Yes it does[1] and it works on Desktop, mobile and web.
JavaFX has SceneBuilder[2] which also fit the description but for some reason, it never caught on. Gluon seems to have that work not only on desktop, but also on mobile.
[1] https://docs.flutter.dev/development/tools/devtools/overview
[2] https://gluonhq.com/products/scene-builder/
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GUI builder 2022
JavaFX (Desktop) -> Use Scene Builder standalone from Gluon. https://gluonhq.com/products/scene-builder/
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What should i focus on next concerning Java?
Additionally you can learn JavaFX for desktop applications. JavaFX with Gluon Scene Builder (https://gluonhq.com/products/scene-builder/ ).
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Hey guys, So I am almost done with this, but teacher taught us nothing about GUI so I am incredibly overwhelmed.
SceneBuilder
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Gluon Scene Builder: Higher contrast + bigger font size?
Just run it from source until you figure it out
FXGL
- FLaNK 04 March 2024
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com.almasb.fxgl.all module not found
I downloaded javafx from here: https://github.com/AlmasB/FXGL as a zip, extracted it, then went to my project structure and added it to my libraries. For a couple seconds it seems to work, but then I get the error again, and the folder isn't showing up in my external libraries.
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Excited for 2023!
Java seems to have gained a second wind in recent years, and the innovation in this ecosystem is speeding up. Java 20 and LTS release 21 are expected to happen this year. RIFE2, an actively-developed pure-Java web framework, has recently caught my attention. Like Javalin, it appears to be built on top of the successful Jetty server. I also started exploring FXGL for building games with Java. Lastly, as concerns over COVID-19 variants wane I expect an increase in Java developers participating in community events. For example, Chicago finally had its first in-person JConf event and the Chicago Java User Group (CJUG) is easing back into in-person events.
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Simple 2D graphics framework for C#/Java
Have you checked FXGL? It’s built on top of JavaFX.
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Would JavaFX be a good option for making a management game?
You might get some good use out of FXGL, a Java / JavaFX / Kotlin Game Library. It would probably save you implementing some things from scratch. It might not cover everything that you need, but it probably be at least somewhat helpful.
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Kotlin equivalent to pygame?
If you don't mind depending on all of JavaFX you could also try: https://github.com/AlmasB/FXGL Haven't tried it myself but seems like an easy way to start making a game. The author is a university lecturer, so there are plenty of tutorials for games. As the other comment said, Compose Desktop would be a nice choice for a chess game, with the added benefit of easy porting to Android in case you're interested in learning it!
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Game Making Libraries + Engines in Java 2022
I can highly recommend FXGL https://github.com/AlmasB/FXGL to get started building simpler 2d games before looking into 3d engines which can be daunting unless that’s what you are in for. Nice and easy api’s with everything you need as well as lots of example games to learn from.
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Is it worth learning javafx??
Sure. See FXGL
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FXGL 17 is out!
GitHub sources: https://github.com/AlmasB/FXGL
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Good framework for making 2d games
Either libGDX (https://libgdx.com) or FXGL (http://almasb.github.io/FXGL/) . libGDX is more complicated and more powerful, FGXL is better suited for simpler games and so easier for beginners, but recently it's development is quite active and more and more features are available.
What are some alternatives?
JFoenix - JavaFX Material Design Library
libGDX - Desktop/Android/HTML5/iOS Java game development framework
letlang - Functional language with a powerful type system.
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
Recaf - The modern Java bytecode editor
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
magrittr - Improve the readability of R code with the pipe
jMonkeyEngine - A complete 3-D game development suite written in Java.
JITWatch - Log analyser / visualiser for Java HotSpot JIT compiler. Inspect inlining decisions, hot methods, bytecode, and assembly. View results in the JavaFX user interface.
ktx - Kotlin extensions for the libGDX game framework
sagan - The spring.io site and reference application
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.