sc-controller
gamescope
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sc-controller | gamescope | |
---|---|---|
72 | 422 | |
1,502 | 1,792 | |
- | - | |
4.7 | 7.9 | |
7 months ago | about 1 year ago | |
Python | C++ | |
GNU General Public License v3.0 only | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sc-controller
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Getting Xbox Elite Wireless Controller to Work?
https://github.com/kozec/sc-controller has been my best friend in getting controllers working properly
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How to install sc-controller on latest fedora?
I haven't figure out how to intall sc-controller on latest fedora. I reported a bug on the github but I wanted to ask in this subreddit too, just in case anyone here has a solution.
- Using Steam Controller left-handed without Steam installed
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Controls on Litrus game?
third - sc controller
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so i was trying to install sc-controller but i get this error help
you appear to be missing some dependencies. Make sure that you have all of the build dependencies installed to build this program. They are listed here.
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Steam Deck Controller Interface Seeing Initial Support With Linux 6.3
So with drivers it's easy to give gryo data to Linux, and Linux to expose it to games, but games don't always know what to do with it. The current workaround has always been a tool like Steam Input, or the open source sc-controller, that takes the gyro data, combines it with the old school gamepad data, and emulates an Xbox 360 controller with it.
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Xbox Elite Series 2 / Xbox Series X controller remapping in the SDL2 layer prior to interpretation by game over xinput
The only thing I can think of, left to try is: https://github.com/kozec/sc-controller
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Which XBOX Controller for PC use?
But in the end I ended up buying PS4 pad. * A big selling point for me was that it has gyro. You can set it up as mouse input (in Steam controller settings for the game or something like sc-controller. I'm sure there is something similar for Windows too) and that way use for precise movements * The mouse pad in the middle is nice too * I'm not sure if these measurements are still true after 4 years but it seems it has the lowest input lag when used via BT
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Found a Chell prototype, and been having fun testing games with it
I don't know about the state of Windows support, but for Linux users the fork at https://github.com/Ryochan7/sc-controller is preferable. Ported to Python 3 (upstream is still sitting on EOL'd Python 2 due to kozec preferring a C port) as well as some bugfixes. I use it for any non-Steam games (Epic, Uplay, Origin, GOG).
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Xbox Controller emulation or driver for SD Gamepad without Steam Client
SC-Controller should fit your use-case.
gamescope
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Multiple monitors genshin impact?
Maybe gamesope can help? Games are nested into it to allow for better control.
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X11 or Wayland?
Well I suppose you should start taking Wayland seriously then, because gamescope, the compositor on the Steam Deck, uses Wayland. https://github.com/Plagman/gamescope/blob/master/src/wlserver.cpp
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Tearing updates protocol (!65) · Merged
Mini-update: I spoke with Josh (and Strudel, who referenced me to the PR), and this has been already merged into gamescope.
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A year later, what's your take? Happy? Disappointed?
Valve staff is also aware they cannot force developers to retrofit 16:10 support into existing games (some do, many don't), so they even go the extra mile to provide extra functionality in gamescope to improve the 16:10 gaming experience for games that only support 16:9 natively.
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INPUT LATENCY ISSUE BEGGING FOR ACKNOWLEDGMENT
Source: https://github.com/Plagman/gamescope/issues/474
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Change refresh rate in gamescope via command line?
The ganescope github has all the commands and how to use them: https://github.com/Plagman/gamescope
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What is the difference between gamescope and ChimeraOS's gamescope-session?
I'm trying out gamescope on my laptop, and I came across ChimeraOS's fork of it. I'm not sure why I would choose one over the other. ChimeraOS mentions something about "session switch", but I'm not sure what that's about.
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Something like gamescope but for the desktop
You can use gamescope on the desktop, I use it for a ton of games like No Man's Sky, Bethesda games, and any others that have alt tab instability.
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Van Gogh, AMD’s Steam Deck APU
For those that don't know (like me, three minutes ago) gamescope [1] is a Wayland compositor custom-written for games (and, I believe, what the Steam Deck uses). it's open source, and under the "BSD 2-clause" license.
[1]: https://github.com/Plagman/gamescope
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Modern BPM Steam with Ubuntu 20.04?
I assume that this is because I'm still using ye olde steamos-compositor (https://github.com/ValveSoftware/steamos-compositor/.) I'm interested in switching to gamescope (https://github.com/Plagman/gamescope) but I'm getting the feeling it won't work on my 20.04 vintage Ubuntu; the required version of meson isn't available and I can't find a PPA that contains gamescope. My instinct act this point is to just live with the pain, as fully dealing with this will likely involve just switching all the way to Arch to more closely match the newest SteamOS and I just don't want to do that right now. Anyone know if there is a middleground that will support a modern steam big picture mode without having to totally redo everything?
What are some alternatives?
antimicrox - Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support.
Proton - Compatibility tool for Steam Play based on Wine and additional components
MoltenGamepad - Flexible Linux input device translator, geared for gamepads
sway - i3-compatible Wayland compositor
moonlight-android - GameStream client for Android
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
sdl2-gamepad-mapper
wine - Wine with a bit of extra spice
OpenSteamController - Steam Controller reverse engineering and customization project.
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
VSCView - OSD for Steam Controller and various other controllers
Magpie - An all-purpose window upscaler for Windows 10/11.