pixie
Pixie - a minimal, cross-platform pixel framebuffer library for Windows and macOS. (by samizzo)
glcv
Simple OpenGL canvas/event handling library (by jacereda)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixie
Posts with mentions or reviews of pixie.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-24.
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Minimal Cross-Platform Graphics
Very nice! I like that it's a single header. I wrote something similar although it's not single header, doesn't do audio, and no X11 backend https://github.com/samizzo/pixie. I use mine as a backend for Windows ports of MS-DOS demos that I make.
glcv
Posts with mentions or reviews of glcv.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-24.
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Minimal Cross-Platform Graphics
Not so minimal, but if you need GPU rendering I wrote this: https://github.com/jacereda/glcv
What are some alternatives?
When comparing pixie and glcv you can also consider the following projects:
zigzag
olive.c - Simple 2D Graphics Library for C
lite - A lightweight text editor written in Lua
bubbleos
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
deadfrog-lib - Automatically exported from code.google.com/p/deadfrog-lib