saltcorn VS openscad-graph-editor

Compare saltcorn vs openscad-graph-editor and see what are their differences.

saltcorn

Free and open source no-code application builder (by saltcorn)
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saltcorn openscad-graph-editor
9 29
1,495 161
5.3% -
9.7 8.1
about 15 hours ago 5 months ago
JavaScript C#
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

saltcorn

Posts with mentions or reviews of saltcorn. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-30.
  • Why I'm skeptical of low-code
    4 projects | news.ycombinator.com | 30 Dec 2023
  • Ask HN: I want to create a personal health dashboard, what should I use?
    2 projects | news.ycombinator.com | 9 Jun 2023
    Shameless plug for Saltcorn (https://saltcorn.com), which is the simplest and open sourceiest way of creating a database web application for when you want an upgrade from Excel with proper table with fields and relationships. Data viz, pivot table plugins available.
  • Seeking Advice and Collaboration for an Open-Source Worker Cooperative Platform Project
    5 projects | /r/socialistprogrammers | 27 Apr 2023
    If that is not enough and you need more structure, you could use a no-code solution. I am the author of Saltcorn, an open source no-code platform and happy to help with your project.
  • Free nocode open source
    2 projects | /r/nocode | 27 Apr 2023
    Hi, author of Saltcorn here. Free as can be (MIT license), full stack (front end, back end, automation).
  • In Defense
    4 projects | news.ycombinator.com | 22 Apr 2023
    That was a good read - liked the balance, and agree with his description of the ideal product, which is very close to mine.

    I'd add the option of commercial hosting and support to that list, which led me to Budibase - great product, although in the end I was left feeling "no code - but so many clicks!", although I have not gone back to look at v2. https://budibase.com/

    The author might care to take a look at Saltcorn, which is in the "Goldilocks" zone for me - enough of everything, not too much of anything. I should write that up myself. https://saltcorn.com/

  • Boss left and now I need to clean up his mess. Looking for advice/venting.
    2 projects | /r/devops | 23 Feb 2023
    This is the most important part. Otherwise you will replace an undocumented mess with another unstructured documentation mess in no time. A wiki is a great place to prototype documentation concepts, but it's hard to keep it consistent if no rules are enforced. For more structured documentation/information, tools like https://saltcorn.com/ may be even more helpful.
  • Ask HN: Which NoCode platforms are fine?
    8 projects | news.ycombinator.com | 25 Oct 2021
    Saltcorn [1] is worth a look. The back-end is Postgres, so integrations are simple. It seems to work how my mind works, it's fun to use, and I don't feel limited or locked in because the data and model are in Postgres.

    [1] https://saltcorn.com/

  • Looking for a simple solution to manipulate and display data
    1 project | /r/selfhosted | 24 Sep 2021
  • Ask HN: FOSS low-code/no-code platforms?
    6 projects | news.ycombinator.com | 17 Sep 2021
    Why the snark? I see value in no-code/low-code platforms for many people—integrating with "traditional" code to fill in the lack of domain-specific features and starting a strong FOSS alternative early on is critical. I just started reading and found these two projects that seem to be trying to accomplish just that [1][2] though they seem very early. I would love to see what other insights HN has and what they think about a FOSS alternative's potential.

    [1] https://github.com/saltcorn/saltcorn

openscad-graph-editor

Posts with mentions or reviews of openscad-graph-editor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-07.
  • PSChess – A Chess Engine in PostScript
    1 project | news.ycombinator.com | 25 Mar 2024
    The Cube was a gift, and the PS work didn't go that far.

    I found PS pretty inscrutable, esp. the function-filled variant used in Virtuoso, but did manage to get dimension lines coded up (which promptly ran into precision problems which I eventually gave up on).

    OpenSCAD is a lot more approachable, and METAPOST was easy to pick up and make use of:

    http://ftp.tug.org/TUGboat/tb40-2/tb125adams-3d.pdf

    Still working through this at:

    https://willadams.gitbook.io/design-into-3d/3d-project

    and mostly using visual tools (which arguably is limiting me) https://www.blockscad3d.com/editor/ and https://github.com/derkork/openscad-graph-editor and of course, had to throw: http://pythonscad.org/ into the mix. Still a bit miffed that Nodebox and Processing or maker.js weren't a good fit.

  • Show HN: Flyde – an open-source visual programming language
    12 projects | news.ycombinator.com | 7 Mar 2024
    As a visual person (traditionally trained as a graphic artist), I've wanted this sort of thing for a long while, and I've been trying to use it for 3D.

    Surprisingly, there are multiple specialized tools for this:

    - https://www.blockscad3d.com --- an adaptation of Google's Blockly to OpenSCAD

    - https://github.com/derkork/openscad-graph-editor --- wires and nodes, it has the advantage of exposing _all_ of OpenSCAD's commands (the above has a subset)

    - https://github.com/Tanneguydv/Pythonocc-nodes-for-Ryven --- a module for using PythonOCC in Ryven --- when I finally succeeded, I found the language inscrutable, even when provided w/ quite nice examples (definitely a failing on my part, not that of the tool)

    - https://github.com/graphscad/graphscad --- it took a long while for the source code for this to be made available, and for a while it had compatibility problems (why was "cube" redefined?) --- probably defunct for political reasons, it had some interesting ideas, in particular the ability to have custom icons for modules

    - https://www.nodebox.net --- if memory serves I got hung up by not easily being able to do 3D, and when doing 2D having precision problems (or maybe that was Processing.org)

    and I've been using these tools to make various things:

    https://willadams.gitbook.io/design-into-3d/3d-project

    (and maybe eventually I'll finish something)

    The problem I've been running into is there doesn't seem to be an answer to the question:

    "What does an algorithm look like?"

    I recently had occasion to mention Herman Hesse's _The Glass Bead Game_ (also published as _Magister Ludi_) and I'll bring it up again --- what is a meaningful graphical representation of a program?

    The Drakon folks argued that there should be one true path but that's not really communicative and I would note that if this was a simple thing it wouldn't be decades since I last saw a physical Flowcharting Template:

    https://americanhistory.si.edu/collections/object-groups/flo...

    (and it's pretty rare to even see a well-done electronic drawing of a flowchart since Visio made its splash and vanished into the bowels of Microsoft)

    The main problem seems to be one of expressiveness not scaling up well, hence:

    https://blueprintsfromhell.tumblr.com/

    https://scriptsofanotherdimension.tumblr.com/

    Presumably, one doesn't want to define modules/variables unnecessarily --- but the question becomes where is that boundary?

    If you define too many, then you're back to the "wall of text" which one was trying to avoid (but wrapped up in nice boxes with some lines or shapes), and if one doesn't use them (well, look at the pretty/awful images in the links above).

    Ideally, a well-coded visual program would have a pleasing aesthetic appearance which is expressive and communicates flow and function, and I've tried for that at:

    https://willadams.gitbook.io/design-into-3d/programming

    (though I wish that there was an easy way to export an SVG version of a program)

    I believe that what is needed here is some graphical equivalent to Literate Programming: http://literateprogramming.com

    Is there a nice GUI toolkit integration which would allow making a graphical application with this? I have an idea I want to try it which might be a good fit.

  • Was BASIC that horrible or better?
    3 projects | news.ycombinator.com | 23 Dec 2023
    _That_ is a question I want an answer for.

    Currently I am using OpenSCAD Graph Editor: https://github.com/derkork/openscad-graph-editor to create programs:

    https://willadams.gitbook.io/design-into-3d/programming#open...

    but the fundamental question which remains unanswered is:

    >What does an algorithm look like?

  • FullControl: Unconstrained gcode design for 3D printers
    3 projects | news.ycombinator.com | 23 Nov 2023
    Interesting.

    I've long been frustrated by traditional CAD/CAM, so finally worked up:

    https://github.com/WillAdams/gcodepreview

    which allows me to use:

    http://pythonscad.org/

    and:

    https://github.com/derkork/openscad-graph-editor

    to create joinery:

    https://forum.makerforums.info/t/openscad-and-python-looking...

    which would otherwise be tedious to draw up:

    https://community.carbide3d.com/t/creating-drawers/19475/26

  • How to draw beautiful software architecture diagrams
    17 projects | news.ycombinator.com | 27 Oct 2023
    Yes, unless you're a visually oriented person like myself who is trying to do the programming visually.

    I use:

    https://github.com/derkork/openscad-graph-editor

    to try to design woodworking projects:

    https://forum.makerforums.info/t/openscad-and-python-looking...

    and I'd like to think that I'm managing to keep the visual appearance sufficiently expressive that it is easier to work with than a traditional textual code representation --- jury is still out on that, we'll see when I start re-purposing what I'm working on for odd/even sides, and then then doing the horizontal version of the joinery.

  • Visual Node Graph with ImGui
    18 projects | news.ycombinator.com | 29 Sep 2023
    The problem here is that a fundamental question has not been answered, and as far as I can tell, has not been addressed by any of these visual environments:

    What does an algorithm look like?

    Herman Hesse alluded to this in his novel _The Glass Bead Game_, but despite decades of discussion and work, no one has made a convincing pysical representation of that system.

    I love the concept, and have made some moderately complex attempts, e.g.,:

    https://www.blockscad3d.com/community/projects/1430644

    https://github.com/WillAdams/gcodepreview

    it always devolves to screen size being out-paced by problem complexity --- one gets something of an inkling of this at:

    https://scriptsofanotherdimension.tumblr.com/

    Alternately, one can just break a project down into modules, but then the top-level view becomes the wall of text representation (albeit w/ nice lines or captured into pretty boxes) which one is ostensibly trying to escape.

    I'd love to see someone succeed in this, and I've been using:

    https://github.com/derkork/openscad-graph-editor

    quite a bit, and put a bit of money towards:

    http://nodezator.com/

  • RPG in a Box: A grid-based, voxel-style game engine built on Godot
    3 projects | news.ycombinator.com | 13 Sep 2023
    I have been very pleased w/ and impressed by:

    https://github.com/derkork/openscad-graph-editor

    and really want to look deeper into it to see if it could be forked to create a version which creates Python code.

  • Godot 4.1 Is Released
    14 projects | news.ycombinator.com | 6 Jul 2023
    Yes.

    OpenSCAD Graph Editor is done with an earlier version and runs on Mac OS, Windows, and Linux:

    https://github.com/derkork/openscad-graph-editor

  • My attempt to make blockly based cad modellor
    1 project | /r/openscad | 22 May 2023
  • In Defense
    4 projects | news.ycombinator.com | 22 Apr 2023
    I'd really like to see someone get this right, but the problem is we don't seem to know the answer and are asking the wrong question:

    >What does an algorithm look like?

    Flowcharting and diagramming pre-date computers and used to be popular ways to define software workflows --- why hasn't that directly translated into coding?

    The Drakon Editor folks short-circuit this with the idea that the desirable option is always straight down --- is that a viable solution?

    The Node Editor folks have solutions which some folks use, but there are also sites filled with literal visual spaghetti code:

    https://scriptsofanotherdimension.tumblr.com/

    It's been the better part of a century since Herman Hesse wrote _The Glass Bead Game_, but the most flexible systems still end up as a wall of text, which can be hard to format, or which one limits to plain text --- all-too few programmers avail themselves of:

    http://literateprogramming.com/

    One promising development is Nintendo's _Game Builder's Garage_:

    https://www.nintendo.com/store/products/game-builder-garage-...

    (which when I gifted it to a co-worker's son was described as "This is the greatest game ever!")

    These days I mostly do 3D, so have been using BlocksCAD:

    https://www.blockscad3d.com/community/users/67750#/?_k=7br97...

    and OpenSCAD Graph Editor:

    https://github.com/derkork/openscad-graph-editor

    I'd love to see a similar tool for making a GUI program.

What are some alternatives?

When comparing saltcorn and openscad-graph-editor you can also consider the following projects:

budibase - Budibase is an open-source low code platform that helps you build internal tools in minutes 🚀

gcodepreview - OpenSCAD library for moving a tool in lines and arcs so as to model how a part would be cut using G-Code.

appsmith - Platform to build admin panels, internal tools, and dashboards. Integrates with 25+ databases and any API.

gdsdecomp - Godot reverse engineering tools

nocodb - 🔥 🔥 🔥 Open Source Airtable Alternative

Godot - Godot Engine – Multi-platform 2D and 3D game engine

xmysql - xmysql is now https://github.com/nocodb/nocodb

GoDotTest - C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.

ToolJet - Low-code platform for building business applications. Connect to databases, cloud storages, GraphQL, API endpoints, Airtable, Google sheets, OpenAI, etc and build apps using drag and drop application builder. Built using JavaScript/TypeScript. 🚀

jsketcher - Parametric 2D and 3D modeler written in pure javascript

GrapesJS - Free and Open source Web Builder Framework. Next generation tool for building templates without coding

luxtorpeda - Steam Play compatibility tool to run games using native Linux engines