s2protocol
hylo
s2protocol | hylo | |
---|---|---|
9 | 54 | |
616 | 1,117 | |
0.3% | 2.4% | |
5.7 | 9.9 | |
22 days ago | 6 days ago | |
Python | Swift | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
s2protocol
- How can I get my list of actions from my replays?
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[Showoff Saturday] I made a search engine for StarCraft 2 games
I used mpyq and s2protocol as reference implementations and ported them to Rust.
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Rust 2024 the Year of Everywhere?
vm = virtual machine/memory?
I'm porting this Python library to Rust: https://github.com/Blizzard/s2protocol.
For the shitty, first pass prototype code I've written so far I've seen a ~30-40x speedup compared to the Python implementation and a ~2x speedup compared to a Go implementation by someone else: https://github.com/icza/s2prot.
That is why I chose Rust over a GC language like Go. It's a lot faster out of the box, even without me having a strong understanding of memory operations.
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Replay Auto Caster
You got programming knowledge? I'm not trying to dunk on you but if you don't know how these work then you won't be able to build the thing anyway. First result when you search for stuff is the official Blizzard s2protocol parser https://github.com/Blizzard/s2protocol
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Rest Apis
same, the main thing we need is the equivalent of https://github.com/Blizzard/s2protocol for stormgate.
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Man, I feel like an idiot.
React basics are not that complicated. I ported the core functionality of this Python library to Rust in ~1w with zero prior Rust experience, and I definitely think Rust is more complicated than React.
- Could humans theoretically read the code of a SC-replay?
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Simple Python program to search replays
pip install s2protocol (this is a blizzard vended package for parsing replay files - see https://github.com/Blizzard/s2protocol)
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Just finish my SC2 dashboard, do you guys like it ? :)
If not you will have to either learn programming, this tool by blizzard is capable of extracting replay stats: https://github.com/Blizzard/s2protocol
hylo
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Vala Programming Language
Or Val[0], now called Hylo (for a good reason), or V[1].
[0] https://www.hylo-lang.org
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Cpp2 and cppfront – An experimental 'C++ syntax 2' and its first compiler
The evolution of C++ has been a multi-decade history of dealing with difficult reality.
I have great hope that Herb can create with his cppfront project “The Very Best of C++” to carry that tremendous legacy forward.
If I was to throw my hat into a “C++ successor”, it would be https://www.hylo-lang.org/ with its “all the safeties” and “tell you when you’re doing it sub-optimal” approach.
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Borrow Checking Hylo [video]
Paper: https://2023.splashcon.org/details/iwaco-2023-papers/5/Borro...
> Hylo is a language for high-level systems programming that promises safety without loss of efficiency. It is based on mutable value semantics, a discipline that emphasizes the independence of values to support local reasoning. The result—in contrast with approaches based on sophisticated aliasing restrictions—is an efficient, expressive language with a simple type system and no need for lifetime annotations.
> Safety guarantees in Hylo programs are verified by an abstract interpreter processing an intermediate representation, Hylo IR, that models lifetime properties with ghost instructions. Further, lifetime constraints are used to eliminate unnecessary memory allocations predictably.
https://www.hylo-lang.org/
https://github.com/Hylo-lang/Hylo
- Hylo a programming language that tries to be safe and fast
- Odin Programming Language
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Why do lifetimes need to be leaky?
A model without lifetimes is also being explored in other languages, e.g. in Hylo. It sacrifices expressiveness, but on the other hand you don't have to deal with explicit lifetimes!
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D Programming Language
Why go through all the trouble when you can do this: https://www.hylo-lang.org/ and not spend a second thinking of lifetimes? No, copies will not be issued unless necessary.
Or why not keep exploring this idea as well? More research-oriented than the first one right now, though, so take it with a grain of salt: https://vale.dev/
- Berry is a ultra-lightweight dynamically typed embedded scripting language
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I've heard that "Rust's borrow checker is necessary to ensure memory safety without a GC" usually also implying it's the only way, but I've done the same without the borrow checker. Am I just clueless/confused?
Get rid of references at the cost of some expressivity (see Hylo, formerly Val)
- Rename 'Val' to 'Hylo'
What are some alternatives?
tamago - TamaGo - ARM/RISC-V bare metal Go
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
s2prot - Decoder/parser of Blizzard's StarCraft II replay file format (*.SC2Replay)
jakt - The Jakt Programming Language
rust - Empowering everyone to build reliable and efficient software.
vale - Verified Assembly Language for Everest
Vale - Compiler for the Vale programming language - http://vale.dev/
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
effekt - A research language with effect handlers and lightweight effect polymorphism
autocxx - Tool for safe ergonomic Rust/C++ interop driven from existing C++ headers
go - The Go programming language