rutie
bincode
rutie | bincode | |
---|---|---|
8 | 16 | |
909 | 2,544 | |
- | 1.8% | |
3.6 | 6.8 | |
13 days ago | 20 days ago | |
Rust | Rust | |
MIT License | MIT License |
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rutie
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Write SDK “base” in Rust, wrap in other languages?
For example, they list PyO3 for Python (see also maturin for packaging), NAPI-RS for Node.js, and Rutie for Ruby.
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Magnus: High level Ruby bindings for Rust
If this sounds useful you should also take a look at rutie, another library that does the same thing and has been around longer.
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Magnus: Ruby bindings for Rust
I'm not the first person to have this idea, there's also the great rutie. I make no claims that Magnus is any better, it's just my attempt at it.
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Using ripgrep as library?
I did some tinkering before with excelent rutie gem, which enables writing ruby libraries with rust as native extension, so was wondering if I could use that one + ripgrep for faster searches.
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Does rust have function works like eval?
hlua or rlua are what you want for Lua, rust-cpython or PyO3 for Python, rutie for Ruby, and possibly deno_core for JavaScript.
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Need some advice with integrating ruby scripting into my my project
I was at first using mrusty, then I switched to rutie, because I thought mrusty didn't support blocks (it does, it's just he documentation for it is easily missed, it's in the docs for the for the mrfn! macro, right near the bottom of the page), so I'm switching back (haven't yet started on this redo) because it has what I want & it's easier to use.
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Advantages of building a CRUD web application in Rust?
If writing the whole API in Rust is too big of a sell for your employer, I highly recommend checking out rutie or helix (running native rust modules from ruby).
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New book! Refactoring to Rust
Helix (https://github.com/tildeio/helix) is deprecated though. The only candidate alive enough seems to be Rutie (https://github.com/danielpclark/rutie). At least you don't risk putting people in the wrong direction! I think I will buy the book, from skimming it seems cool!
bincode
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Hey Rustaceans! Got a question? Ask here (14/2023)!
Ermm... actually I meant something like this: playground, but then I realized it's basically (de)serialization, and I just found that we already have a crate for that: bincode.
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Convert a base-64 encoded, serialised, Rust struct to a Python class
One, figure out the bincode format (documented here: https://github.com/bincode-org/bincode/blob/trunk/docs/spec.md) and write your own parser. Maybe a one-off that specifically only handles this one data structure would be fairly straightforward.
- Fang, async background processing for Rust
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impl serde::Deserialize... is it really that complicated?
Step 1: The Deserialize type requests data from the Deserializer with one of the deserialize_type methods. This gives it an opportunity to provide certain metadata about the type: structs provide a list of fields, enums provide a list of variants, tuples provide a length, etc. Some data formats (notably bincode) require this metadata to drive deserializing, as the wire format is not self-describing. Crucially, the Deserialize type also provides a visitor that is capable of receiving the requested data from the Deserializer.
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A nicer way to pack this message?
Alternatively, give Bincode a try.
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Hey Rustaceans! Got an easy question? Ask here (9/2022)!
Like separate instructions? I was thinking if a instruction have unknown length I make sure I have some kind of header field that tells the data length of the instruction so receiver knows when next instruction starts. And I was planning on using Bincode with serde to serialize and dezerialize like structs and stuff.
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Easily converts a struct into Vec<u8> and back.
Isn't this essentially bincode?
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Does rust have function works like eval?
This is similar in practice to using abi_stable, and end-users will still receive compiled files, but your plugins will be sandboxed and a single build will work on all platforms. The downside is that it's a bit more work because WebAssembly's support for passing complex data types between the host and the WebAssembly code is in the preliminary stages, so you need to do something like using Serde to encode your data into something like Bincode or MessagePack (or JSON and friends) to hand it off between the host and the plugin.
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Storing variable data structures
What kind of access do you need to the data ? You should be able to make a safe api to the Vec class by iterating on in in chunks, and using a closure to translate data between u8 and other representations. ( f32, u32 has the fomr_ne_bytes() / to_ne_bytes() methods ) You could make a helper function that takes a format description ( i.e. "fffuucc" , and calculates the size of the chunk, and generates a closure for reading accessing the data, of the layout is completely dynamic. This closure could use an enum to wrap the different primitive types. ) Or if the layouts are known at compile time , you could use procedural macros to generate code for serializaion / deserialization inot the the [u8] , though https://crates.io/crates/bincode may already do that for you )
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Serde Bincode not De-serializing Bools?
Apparently there's a lot of discussion going on about that (3 of the 4 open tickets on the bincode implementation are about it), for example this one.
What are some alternatives?
Helix - Native Ruby extensions without fear
serde - Serialization framework for Rust
Ruru - Native Ruby extensions written in Rust
msgpack-rust - MessagePack implementation for Rust / msgpack.org[Rust]
magnus - Ruby bindings for Rust. Write Ruby extension gems in Rust, or call Ruby from Rust.
PyO3 - Rust bindings for the Python interpreter
ToCollection - Treat an array of objects and a singular object uniformly as a collection of objects. Especially useful in processing REST Web Service API JSON responses in a functional approach.
rust-cbor - CBOR (binary JSON) for Rust with automatic type based decoding and encoding.
fast_blank
nue - I/O and binary data encoding for Rust
sugar_utils - Utility methods extracted from SugarCRM Ruby projects
evcxr