rusty-wacc-viewer VS Uno Platform

Compare rusty-wacc-viewer vs Uno Platform and see what are their differences.

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rusty-wacc-viewer Uno Platform
1 133
- 8,393
- 0.9%
- 10.0
- 5 days ago
C#
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rusty-wacc-viewer

Posts with mentions or reviews of rusty-wacc-viewer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-08.
  • Why WebAssembly is innovative even outside the browser
    11 projects | news.ycombinator.com | 8 Aug 2021
    While a "host" application (for the WASM runtime used) is required to enable access to graphical output (or user input) it doesn't have to be a browser.

    At the (almost) most basic level a chunk of memory can be used as a framebuffer--the host application would read the pixel data which the WASM bytecode wrote and then write it to the host display via OS-level routines.

    There are some plans/experiments at making a framebuffer "device" available as part of WASI.

    I've written a couple of graphical WASM host applications that aren't browsers (and which don't use memory for pixel data transfer just integer values returned from a function):

    The "WebAssembly Calling Card (WACC) Viewer" is implemented via the Godot game engine and an addon that integrates the Wasmtime WASM runtime with the engine: https://wacc.rancidbacon.com

    (Also implemented a WACC Viewer in Rust: https://gitlab.com/RancidBacon/rusty-wacc-viewer)

    WACC specifies how to transform three integer values (returned from a function in a WASM module) into a coloured triangle in order to render it on screen.

    Another "host application" I implemented was a libretro compatible plugin that loads a WASM module and then feeds the module with input from libretro & retrieves framebuffer pixel data (one pixel at a time :D ) via a WASM function call & writes it to the libretro framebuffer for display.

Uno Platform

Posts with mentions or reviews of Uno Platform. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.

What are some alternatives?

When comparing rusty-wacc-viewer and Uno Platform you can also consider the following projects:

hn-search - Hacker News Search

Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology

wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten

Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.

cap-std - Capability-oriented version of the Rust standard library

Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond

Graal - GraalVM compiles Java applications into native executables that start instantly, scale fast, and use fewer compute resources 🚀

MudBlazor - Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.

awesome-wasm-runtimes - A list of webassemby runtimes

Mono - Mono open source ECMA CLI, C# and .NET implementation.

godot-wasm-engine

Electron.NET - :electron: Build cross platform desktop apps with ASP.NET Core (Razor Pages, MVC, Blazor).