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freya
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
banner
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What’s everyone working on this week (19/2023)?
Turns out I’ve been hacking on https://github.com/rustl3rs/banner; a CI/CD system; for 3 months now. Haven’t been this into an out of work project in decades. I just keep setting really small goals, and if the animals wake me up early, I hack on that goal until it’s ready. Commit; repeat. Very happy with the progress. Some of the current progress has seen the capability to set env vars and use host directories in a task. Next step is to be able to pass the state from one task to another; at which point it will pretty much be able to dogfood itself. 🐶🦴
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What's everyone working on this week (12/2023)?
I'll be continuing to think and hack on Banner; my thoughts, and now code on how a CICD system should work. It has come a surprisingly long way in such a short time. It's certainly not feature complete, but it has been capable of running a test (unit-test; which could conceivably run unit-tests) for a little while. My current focus is constructing event handlers for simple cases, and allowing them to be executed when a matching event is emitted. Thinking to write the handler as a rhai script, and execute the compiled ast. But rhai isn't particularly async friendly, so may have to shift my thinking. Just started looking at Rune and it looks promising.
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What's everyone working on this week (6/2023)?
I’m starting to formulate some ideas I’ve had for a long time around CI/CD. No guarantees it’ll go anywhere, but I find it pretty hypocritical that we advocate for testing the skin off our code before we accept it as production ready, but then basically test in production the pipelines that deliver that automation. There just aren’t easy ways to test a pipeline before you merge it or before you make the change in production. Your pretty much forced into a practice we all dislike. Anyway, thoughts here: https://github.com/rustl3rs/banner
freya
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Ebou Released 🚀: A (mostly full featured) cross platform desktop Mastodon client written in Rust + Dioxus
Awesome, when it's properly release I'll give it a try with freya (https://github.com/marc2332/freya, a skia-based renderer for Dioxus I am making)
- GUI development with Rust and GTK 4
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What is the most fully-featured rust frontend framework?
Or if you don't care about web compatibility, you can use Dioxus' state management with Freya which is more complete and renderers natively with Skia
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XUL Layout has been removed from Firefox
There are a number of up-and-coming Rust-based frameworks in this niche:
- https://github.com/iced-rs/iced (probably the most usable today)
- https://github.com/vizia/vizia
- https://github.com/marc2332/freya
- https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)
What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:
- https://github.com/rust-windowing/winit (cross-platform window creation)
- https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)
- https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)
- https://github.com/DioxusLabs/taffy (UI layout algorithms)
- https://github.com/pop-os/cosmic-text (text rendering and editing)
- https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)
In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)
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Declarative UI Programming in Rust for Native Applications
https://github.com/DioxusLabs/dioxus (which has native rendering in the form of https://github.com/marc2332/freya)
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Taffy 0.3: UI layout in Rust, now with css-grid!
There hasn't been too much progress on Blitz in the last few weeks (it will come), but there is now a new project Freya which is using a Dioxus frontend and rendering with Skia. That's currently using it's own layout system instead of Taffy though.
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Rust GUI framework
Freya
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What's everyone working on this week (6/2023)?
A native GUI library https://github.com/marc2332/freya
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Looking for feedback on the next version of viewbuilder! The UI framework with a new a compose-like API
Since you’re working with Taffy and Skia, have you checked out Freya? There’s more room for innovation in the more tightly scoped niches of this kind.
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Making Dioxus (almost) as fast as SolidJS
Marc has also made some really good progress on a skia renderer but I don't think it is ready for production yet.
What are some alternatives?
rust-s3-async-ffi - Asynchronous streaming of AWS S3 objects in C and C++ powered by rust-s3
iced_taffy - Library for using Taffy layout with the Iced GUI framework. It currently provides a single Grid component for 2D grid layout.
envio - Envio is a command-line tool that simplifies the management of environment variables across multiple profiles. It allows users to easily switch between different configurations and apply them to their current environment [Moved to: https://github.com/envio-cli/envio]
xilem - An experimental Rust native UI framework
mkvdump - MKV and WebM parser CLI tool
steel - An embedded scheme interpreter in Rust
tesseract-wasm - JS/WebAssembly build of the Tesseract OCR engine for use in browsers and Node
rustapi - 🚀 RESTful Rust API Template / Boilerplate
dependency-suggest
cosmic-text - Pure Rust multi-line text handling
blitz - High performance HTML and CSS renderer powered by WGPU