rust_particles VS compute-shaders

Compare rust_particles vs compute-shaders and see what are their differences.

rust_particles

Rust and ECS port of hunar4321/particle-life (by bezdomniy)

compute-shaders

Learning compute shaders in public, in Godot 4 (by jasonjmcghee)
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rust_particles compute-shaders
1 2
1 24
- -
7.9 5.7
5 days ago 12 months ago
Rust C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust_particles

Posts with mentions or reviews of rust_particles. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-28.
  • Particle Life
    6 projects | news.ycombinator.com | 28 Dec 2023
    https://github.com/bezdomniy/rust_particles

    you can run it with: cargo run --release

    No input yet, just randomly initialises params each run. But it runs with 4000 particles on my machine.

compute-shaders

Posts with mentions or reviews of compute-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-28.
  • Particle Life
    6 projects | news.ycombinator.com | 28 Dec 2023
    This is much much better, but I did an implementation of this using compute shaders in Godot 4, if that's interesting to folks!

    https://github.com/jasonjmcghee/compute-shaders

  • Show HN: Demo of Agent Based Model on GPU with CUDA and OpenGL (Windows/Linux)
    5 projects | news.ycombinator.com | 4 Dec 2023
    You should work on inter-agent interaction next! It's so much fun.

    I have played with this a fair amount and put a couple of my experiments in a repo- both slime mold simulation and "particle life".

    Here's the repo: https://github.com/jasonjmcghee/compute-shaders

    And a video of the slime mold: https://twitter.com/_jason_today/status/1663378736098738177?...

What are some alternatives?

When comparing rust_particles and compute-shaders you can also consider the following projects:

altphy - A little alternative physics experiment with invented particles

alien - ALIEN is a CUDA-powered artificial life simulation program.

imgui-godot - Dear ImGui plugin for Godot 4

particle-life - A simple program to simulate artificial life using attraction/reuplsion forces between many particles

ABMGPU - Agent Based Model on GPU using CUDA 12.2.1 and OpenGL 4.5 (CUDA OpenGL interop) on Windows/Linux

glfw-feedstock - A conda-smithy repository for glfw.