rust-typed-arena VS slotmap

Compare rust-typed-arena vs slotmap and see what are their differences.

rust-typed-arena

The arena, a fast but limited type of allocator (by thomcc)

slotmap

Slotmap data structure for Rust (by orlp)
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rust-typed-arena slotmap
2 14
491 1,031
- -
0.0 3.4
about 1 year ago about 2 months ago
Rust Rust
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-typed-arena

Posts with mentions or reviews of rust-typed-arena. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-26.
  • Need help with borrowing and moving
    1 project | /r/rust | 26 Apr 2021
    As an aside, this is a well-known enough problem in game development that there is a data structure called an arena to make it easier. A well-known example: https://github.com/SimonSapin/rust-typed-arena
  • Rust: Searching for value in LinkedList
    2 projects | /r/rust | 26 Jan 2021
    For graph-like structures in Rust, you might want to use the arena allocation technique. This means that you store all your nodes in a single Vec (or a specialized type like typed-arena or the already mentioned slotmap) and use indices into the Vec instead of pointers.

slotmap

Posts with mentions or reviews of slotmap. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-28.
  • Tree Borrows - A new aliasing model for Rust
    6 projects | /r/rust | 28 Mar 2023
    It looks like .get_disjoint_mut() from slotmap failed under stacked borrows, but seems to pass under tree borrows
  • Indexing vs Smart Pointers
    1 project | /r/rust | 22 Feb 2023
    I think slotmap is meant to solve this exact issue. Basically when you insert into a collection you get an Id:Version tuple as key. When you reuse a slot, next time the key will be Id:Version+1 and when you try to access the removed value by using Id:Version, it will return None. You can think about it as delayed invalidation.
  • Hey Rustaceans! Got a question? Ask here (5/2023)!
    19 projects | /r/rust | 30 Jan 2023
    Dunno about existing implementations, but it looks like it's a feature they'd accept: https://github.com/orlp/slotmap/issues/73
  • Unsafe is a bad practice?
    11 projects | /r/rust | 28 Jun 2022
    It's actually quite easy.
  • Rust is more portable than C for pngquant/libimagequant
    7 projects | /r/rust | 4 Jan 2022
  • Hey Rustaceans! Got an easy question? Ask here (50/2021)!
    4 projects | /r/rust | 14 Dec 2021
    You can use either slot map or slab to side step rust borrow checker. Example https://github.com/orlp/slotmap/blob/master/examples/rand_meld_heap.rs
  • Rust data structures with circular references
    3 projects | news.ycombinator.com | 13 Nov 2021
    I don't know, only have some theories.

    1. The name isn't particularly catchy or descriptive. It is the correct name for the data structure, but not too many people know the data structure.

    2. People don't even know what they're missing. It's not a very Google-able problem to begin with. Slotmap provides an interesting solution to (circular) ownership and safe allocator / weak pointer design problems, but people don't recognize that they're having them or that slotmap could help.

    As an example of this, the doubly linked list example (https://github.com/orlp/slotmap/blob/master/examples/doubly_...) can safely remove nodes from the linked list given their handle, in O(1), even from the middle, completely safely and correctly, even in the presence of double deletions or ABA memory re-use. You can't replicate this with just pointers, without introducing heavy refcounting solutions.

  • Is it possible to write anything using 100% safe Rust?
    4 projects | /r/rust | 5 Aug 2021
    Nope, it's perfectly safe: https://github.com/orlp/slotmap/blob/master/examples/doubly_linked_list.rs.
  • Syncing HashMap values amongst User
    2 projects | /r/rust | 6 Jul 2021
    I think keeping the relationship between child and parent elements in the node graph might be better accommodating better via a psuedo-ECS system, see https://www.reddit.com/r/rust/comments/cnjhup/idiomatic_way_to_reference_parent_struct/. The https://github.com/orlp/slotmap crate looks promising. I think I'm just going to ditch the global shared HashMap in favor of something that can better accommodate child/parent relations.
  • Beginner question: does it become easier to write datastructures with complex ownership semantics?
    2 projects | /r/rust | 14 Apr 2021
    I think the slotmap crate is similar to what you're trying to write: https://github.com/orlp/slotmap

What are some alternatives?

When comparing rust-typed-arena and slotmap you can also consider the following projects:

slab - Slab allocator for Rust

multi_mut - Methods on HashMap and BTreeMap for safely getting multiple mutable references to the contained values.

rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266

stdx - The missing batteries of Rust

nomicon - The Dark Arts of Advanced and Unsafe Rust Programming

rust - Empowering everyone to build reliable and efficient software.

gifski - GIF encoder based on libimagequant (pngquant). Squeezes maximum possible quality from the awful GIF format.

BLAKE3 - the official Rust and C implementations of the BLAKE3 cryptographic hash function

ghost-cell - An implementation of Joshua Yanovski's Ghost Cell paper.

wabt - The WebAssembly Binary Toolkit

cross - “Zero setup” cross compilation and “cross testing” of Rust crates