slotmap
rust
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slotmap | rust | |
---|---|---|
14 | 2,681 | |
1,025 | 92,831 | |
- | 2.6% | |
3.4 | 10.0 | |
about 2 months ago | 1 day ago | |
Rust | Rust | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
slotmap
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Tree Borrows - A new aliasing model for Rust
It looks like .get_disjoint_mut() from slotmap failed under stacked borrows, but seems to pass under tree borrows
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Indexing vs Smart Pointers
I think slotmap is meant to solve this exact issue. Basically when you insert into a collection you get an Id:Version tuple as key. When you reuse a slot, next time the key will be Id:Version+1 and when you try to access the removed value by using Id:Version, it will return None. You can think about it as delayed invalidation.
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Hey Rustaceans! Got a question? Ask here (5/2023)!
Dunno about existing implementations, but it looks like it's a feature they'd accept: https://github.com/orlp/slotmap/issues/73
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Unsafe is a bad practice?
It's actually quite easy.
- Rust is more portable than C for pngquant/libimagequant
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Hey Rustaceans! Got an easy question? Ask here (50/2021)!
You can use either slot map or slab to side step rust borrow checker. Example https://github.com/orlp/slotmap/blob/master/examples/rand_meld_heap.rs
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Rust data structures with circular references
I don't know, only have some theories.
1. The name isn't particularly catchy or descriptive. It is the correct name for the data structure, but not too many people know the data structure.
2. People don't even know what they're missing. It's not a very Google-able problem to begin with. Slotmap provides an interesting solution to (circular) ownership and safe allocator / weak pointer design problems, but people don't recognize that they're having them or that slotmap could help.
As an example of this, the doubly linked list example (https://github.com/orlp/slotmap/blob/master/examples/doubly_...) can safely remove nodes from the linked list given their handle, in O(1), even from the middle, completely safely and correctly, even in the presence of double deletions or ABA memory re-use. You can't replicate this with just pointers, without introducing heavy refcounting solutions.
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Is it possible to write anything using 100% safe Rust?
Nope, it's perfectly safe: https://github.com/orlp/slotmap/blob/master/examples/doubly_linked_list.rs.
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Syncing HashMap values amongst User
I think keeping the relationship between child and parent elements in the node graph might be better accommodating better via a psuedo-ECS system, see https://www.reddit.com/r/rust/comments/cnjhup/idiomatic_way_to_reference_parent_struct/. The https://github.com/orlp/slotmap crate looks promising. I think I'm just going to ditch the global shared HashMap in favor of something that can better accommodate child/parent relations.
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Beginner question: does it become easier to write datastructures with complex ownership semantics?
I think the slotmap crate is similar to what you're trying to write: https://github.com/orlp/slotmap
rust
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I hate Rust (programming language)
> instead of choosing a certain numbered version of the random library (if I remember correctly) I let cargo download the latest version which had a completely different API.
Yeah, they didn't follow the instructions and got burned. I still think that multiple things went wrong simultaneously for that experience. I wonder if more prevalent uses of `#[doc(alias = "name")]` being leveraged by https://github.com/rust-lang/rust/pull/120730 (which now that I check only accounts for methods and not functions, I should get on that!) so that when changing APIs around people at least get a slightly better experience.
- Rust Weird Exprs
- Critical safety flaw found in Rust on Windows (CVE-2024-24576)
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Unformat Rust code into perfect rectangles
Almost fixed the compiler: https://github.com/rust-lang/rust/pull/123325
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Implement React v18 from Scratch Using WASM and Rust - [1] Build the Project
Rust: A secure, efficient, and modern programming language (omitting ten thousand words). You can simply follow the installation instructions provided on the official website.
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Show HN: Fancy-ANSI – Small JavaScript library for converting ANSI to HTML
Recently did something similar in Rust but for generating SVGs. We've adopted it for snapshot testing of cargo and rustc's output. Don't have a good PR handy for showing Github's rendering of changes in the SVG (text, side-by-side, swiping) but https://github.com/rust-lang/rust/pull/121877/files has newly added SVGs.
To see what is supported, see the screenshot in the docs: https://docs.rs/anstyle-svg/latest/anstyle_svg/
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Upgrading Hundreds of Kubernetes Clusters
We strongly believe in Rust as a powerful language for building production-grade software, especially for systems like ours that run alongside Kubernetes.
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What Are Const Generics and How Are They Used in Rust?
The above Assert<{N % 2 == 1}> requires #![feature(generic_const_exprs)] and the nightly toolchain. See https://github.com/rust-lang/rust/issues/76560 for more info.
- Enable frame pointers for the Rust standard library
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Learning Rust: Structuring Data with Structs
Another week, another dive into Rust. This time, we're delving into structs. Structs bear resemblance to interfaces in TypeScript, enabling the grouping of intricate data sets within an object, much like TypeScript/JavaScript. Rust also accommodates functions within these structs, offering a semblance of classes, albeit with distinctions. Let's delve into this topic.
What are some alternatives?
rust-typed-arena - The arena, a fast but limited type of allocator
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
slab - Slab allocator for Rust
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
multi_mut - Methods on HashMap and BTreeMap for safely getting multiple mutable references to the contained values.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266
Odin - Odin Programming Language
stdx - The missing batteries of Rust
Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications
nomicon - The Dark Arts of Advanced and Unsafe Rust Programming
Rustup - The Rust toolchain installer