rust-sdl2 | rustfmt | |
---|---|---|
33 | 57 | |
2,617 | 5,773 | |
1.1% | 1.1% | |
6.9 | 8.8 | |
6 days ago | 4 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-sdl2
- Nannou – An open-source creative-coding framework for Rust
- SDL2 issues
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SDL&C Or Wgpu&Rust, for Learning Graphics Programming ?
I don't think that SDL and WGPU are really comparable. You'd be better off comparing SDL to something like Notan or even the SDL bindings for Rust. That said, SDL will have vastly more learning resources than Wgpu or Notan or any Rust alternative. If you know and like rust you can probably use the resources with the Rust SDL bindings.
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Game Lib similar to LWJGL Pygame SDL
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
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How would I connect renderer coded in C and logic coded in rust?
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
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SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
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I would like a simple, but abstracted, drawing library
it seems like what you are looking for is sdl2 bindings
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cannot borrow `renderer` as mutable more than once at a time
Dude. It's literally at most 50 lines of code, the entire project. What kind of documentation do you expect me to write? The library I'm using is this one. I don't know why you'd need to know anything about it since it's purely something that can appear literally anywhere, it's part of the language.
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C++ coders, why do you stick with the language?
*and* SDL2-sys *and* Rust-SDL2
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Hey Rustaceans! Got a question? Ask here! (21/2022)!
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
rustfmt
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You can't do that because I hate you
The author provides very surface-level criticism of two Rust tools, but they don't look into why those choices were made.
With about five minutes of my time, I found out:
wrap_comments was introduced in 2019 [0]. There are bugs in the implementation (it breaks Markdown tables), so the option hasn't been marked as stable. Progress on the issue has been spotty.
--no-merge-sources is not trivial to re-implement [1]. The author has already explained why the flag no longer works -- Cargo integrated the command, but not all of the flags. This commit [2] explains why this functionality was removed in the first place.
Rust is open source, so the author of this blog post could improve the state of the software they care about by championing these issues. The --no-merge-sources error message even encourages you to open an issue, presumably so that the authors of Cargo can gauge the importance of certain flags/features.
You could even do something much simpler, like adding a comment to the related issues mentioning that you ran into these rough edges and that it made your life a little worse, or with a workaround that you found.
Alternatively, you can continue to write about how much free software sucks.
[0]: https://github.com/rust-lang/rustfmt/issues/3347
[1]: https://github.com/rust-lang/cargo/pull/10344
[2]: https://github.com/rust-lang/cargo/commit/3842d8e6f20067f716...
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Let else will finally be formatted by rustfmt soon
The new style still supports single line let-else, and there is a configuration parameter to make it be on one line also for longer lines.
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Is rustfmt abandoned? Will it ever format `let ... else` syntax?
It seems there is an issue about this dating all the way back from 2018 but yet it still hasn't been fixed.
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Hey Rustaceans! Got a question? Ask here (22/2023)!
However since 4179 recent versions should merge configuration files. Not sure what the details / specifics are but if just ignoring the file entirely is not good enough you might give it its own directory and rustfmt.toml file and see if that works.
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Rustfmt refusing to work with certain functions.
Could this be be #3863 - Gives up on chains if any line is too long? It might not be, because I can't see a specific "line" that's too long to format, but there's more detail about the exact problem in the issue.
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Rust Tips and Tricks #PartOne
Rustfmt is a tool that formats Rust code in compliance with style guidelines. Its name precisely reflects its purpose. To install rustfmt, you can run rustup component add rustfmt. Once installed, you can execute cargo fmt to format Rust code in your workspace. If you require further information, you can visit rustfmt’s GitHub repository.
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What are some good practices when writing rust?
code must be formatted with rustfmt.
- HTML Limpo
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Hey Rustaceans! Got a question? Ask here (5/2023)!
Yes, some cases are not yet supported (https://github.com/rust-lang/rustfmt/issues/4914).
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How do I stop RustFmt from turning this…
Just FYI, the let-else suggestions will only work until rustfmt settles on a format for it. So you may be surprised when this happens and it suddenly changes.
What are some alternatives?
winit - Window handling library in pure Rust
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
bevy - A refreshingly simple data-driven game engine built in Rust
rust-analyzer - A Rust compiler front-end for IDEs [Moved to: https://github.com/rust-lang/rust-analyzer]
Amethyst - Data-oriented and data-driven game engine written in Rust
rust-analyzer - A Rust compiler front-end for IDEs
rust-sdl - SDL bindings for Rust
Rust for Visual Studio Code
raylib - A simple and easy-to-use library to enjoy videogames programming
vscode-rust
Crayon - A small, portable and extensible game framework written in Rust.
sublime-rust - The official Sublime Text 4 package for the Rust Programming Language