rust-game-development-frameworks VS polymers

Compare rust-game-development-frameworks vs polymers and see what are their differences.

polymers

A library of components and systems for use with the Polymorph ECS, covering graphics, physics, networking, database queries, console IO, and more. (by rlipsc)
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rust-game-development-frameworks polymers
1 1
477 23
- -
6.7 10.0
3 months ago over 1 year ago
Nim
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-game-development-frameworks

Posts with mentions or reviews of rust-game-development-frameworks. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-22.

polymers

Posts with mentions or reviews of polymers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-25.

What are some alternatives?

When comparing rust-game-development-frameworks and polymers you can also consider the following projects:

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

polymorph - A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

shipyard - Entity Component System focused on usability and flexibility.

CSharpECSComparison - Comparison chart for C# ECS solutions/frameworks

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