ECS: Rules, dos and don'ts and best practices for Systems

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • polymers

    A library of components and systems for use with the Polymorph ECS, covering graphics, physics, networking, database queries, console IO, and more.

  • My ECS is written in Nim but you might find the demo game for it instructive. It's a 2D top down shooter, and looks like this when run.

  • polymorph

    A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.

  • For a simpler example, check out the particle demo here. This is really only two systems - one for movement and one for calculating force as distance from the mouse (the 3rd system is just for colouring). The rest of the code is creating textures and other setup. For something even simpler, have a look at this simple physics example.

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    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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