A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation. (by rlipsc)

Polymorph Alternatives

Similar projects and alternatives to polymorph

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better polymorph alternative or higher similarity.

polymorph reviews and mentions

Posts with mentions or reviews of polymorph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-25.
  • ECS: Rules, dos and don'ts and best practices for Systems
    2 projects | /r/gamedev | 25 Oct 2022
    For a simpler example, check out the particle demo here. This is really only two systems - one for movement and one for calculating force as distance from the mouse (the 3rd system is just for colouring). The rest of the code is creating textures and other setup. For something even simpler, have a look at this simple physics example.
  • NimConf 2022 – Nim Online Conference
    5 projects | news.ycombinator.com | 21 Oct 2022
    - Ryan will talk more about his incredible and frugal Entity Component System https://github.com/rlipsc/polymorph He did present on this topic in February but it seems it has progressed much and we might be seeing some very cool demonstration (that's speculation from thumbnail...)


Basic polymorph repo stats
about 1 year ago

rlipsc/polymorph is an open source project licensed under Apache License 2.0 which is an OSI approved license.

The primary programming language of polymorph is Nim.

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