.NET Runtime
csharplang
.NET Runtime | csharplang | |
---|---|---|
610 | 263 | |
14,177 | 10,919 | |
1.6% | 1.3% | |
10.0 | 9.6 | |
about 10 hours ago | 2 days ago | |
C# | C# | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
.NET Runtime
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The search for easier safe systems programming
.NET has explicit tailcalls - they are heavily used by and were made for F#.
https://learn.microsoft.com/en-us/dotnet/api/system.reflecti...
https://github.com/dotnet/runtime/blob/main/docs/design/feat...
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Arena-Based Parsers
The description indicates it is not production ready, and is archived at the same time.
If you pull all stops in each respective language, C# will always end up winning at parsing text as it offers C structs, pointers, zero-cost interop, Rust-style struct generics, cross-platform SIMD API and simply has better compiler. You can win back some performance in Go by writing hot parts in Go's ASM dialect at much greater effort for a specific platform.
For example, Go has to resort to this https://github.com/golang/go/blob/4ed358b57efdad9ed710be7f4f... in order to efficiently scan memory, while in C# you write the following once and it compiles to all supported ISAs with their respective SIMD instructions for a given vector width: https://github.com/dotnet/runtime/blob/56e67a7aacb8a644cc6b8... (there is a lot of code because C# covers much wider range of scenarios and does not accept sacrificing performance in odd lengths and edge cases, which Go does).
Another example is computing CRC32: you have to write ASM for Go https://github.com/golang/go/blob/4ed358b57efdad9ed710be7f4f..., in C# you simply write standard vectorized routine once https://github.com/dotnet/runtime/blob/56e67a7aacb8a644cc6b8... (its codegen is competitive with hand-intrinsified C++ code).
There is a lot more of this. Performance and low-level primitives to achieve it have been an area of focus of .NET for a long time, so it is disheartening to see one tenth of effort in Go to receive so much spotlight.
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Airline keeps mistaking 101-year-old woman for baby
It's an interesting "time is a circle" problem given that a century only has 100 years and then we loop around again. 2-digit years is convenient for people in many situations but they are very lossy, and horrible for machines.
It reminds me of this breaking change to .Net from last year.[1][2] Maybe AA just needs to update .Net which would pad them out until the 2050's when someone born in the 1950s would be having...exactly the same problem in the article. (It is configurable now so you could just keep pushing it each decade, until it wraps again).
Or they could use 4-digit years.
[1] https://github.com/dotnet/runtime/issues/75148
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The software industry rapidly convergng on 3 languages: Go, Rust, and JavaScript
These can also be passed as arguments to `dotnet publish` if necessary.
Reference:
- https://learn.microsoft.com/en-us/dotnet/core/deploying/nati...
- https://github.com/dotnet/runtime/blob/main/src/coreclr/nati...
- https://github.com/dotnet/runtime/blob/5b4e770daa190ce69f402... (full list of recognized keys for IlcInstructionSet)
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The Performance Impact of C++'s `final` Keyword
Yes, that is true. I'm not sure about JVM implementation details but the reason the comment says "virtual and interface" calls is to outline the difference. Virtual calls in .NET are sufficiently close[0] to virtual calls in C++. Interface calls, however, are coded differently[1].
Also you are correct - virtual calls are not terribly expensive, but they encroach on ever limited* CPU resources like indirect jump and load predictors and, as noted in parent comments, block inlining, which is highly undesirable for small and frequently called methods, particularly when they are in a loop.
* through great effort of our industry to take back whatever performance wins each generation brings with even more abstractions that fail to improve our productivity
[0] https://github.com/dotnet/coreclr/blob/4895a06c/src/vm/amd64...
[1] https://github.com/dotnet/runtime/blob/main/docs/design/core... (mind you, the text was initially written 18 ago, wow)
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Java 23: The New Features Are Officially Announced
If you care about portable SIMD and performance, you may want to save yourself trouble and skip to C# instead, it also has an extensive guide to using it: https://github.com/dotnet/runtime/blob/69110bfdcf5590db1d32c...
CoreLib and many new libraries are using it heavily to match performance of manually intensified C++ code.
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Locally test and validate your Renovate configuration files
DEBUG: packageFiles with updates (repository=local) "config": { "nuget": [ { "deps": [ { "datasource": "nuget", "depType": "nuget", "depName": "Microsoft.Extensions.Hosting", "currentValue": "7.0.0", "updates": [ { "bucket": "non-major", "newVersion": "7.0.1", "newValue": "7.0.1", "releaseTimestamp": "2023-02-14T13:21:52.713Z", "newMajor": 7, "newMinor": 0, "updateType": "patch", "branchName": "renovate/dotnet-monorepo" }, { "bucket": "major", "newVersion": "8.0.0", "newValue": "8.0.0", "releaseTimestamp": "2023-11-14T13:23:17.653Z", "newMajor": 8, "newMinor": 0, "updateType": "major", "branchName": "renovate/major-dotnet-monorepo" } ], "packageName": "Microsoft.Extensions.Hosting", "versioning": "nuget", "warnings": [], "sourceUrl": "https://github.com/dotnet/runtime", "registryUrl": "https://api.nuget.org/v3/index.json", "homepage": "https://dot.net/", "currentVersion": "7.0.0", "isSingleVersion": true, "fixedVersion": "7.0.0" } ], "packageFile": "RenovateDemo.csproj" } ] }
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Chrome Feature: ZSTD Content-Encoding
https://github.com/dotnet/runtime/issues/59591
Support zstd Content-Encoding:
- Writing x86 SIMD using x86inc.asm (2017)
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Why choose async/await over threads?
We might not be that far away already. There is this issue[1] on Github, where Microsoft and the community discuss some significant changes.
There is still a lot of questions unanswered, but initial tests look promising.
Ref: https://github.com/dotnet/runtime/issues/94620
csharplang
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The search for easier safe systems programming
Not exactly related to conversation but given that you mentioned (discriminated) unions, here are notes on recent design work:
https://github.com/dotnet/csharplang/blob/main/meetings/2024...
https://github.com/dotnet/csharplang/blob/main/meetings/2024...
- Discriminated Unions: Essa feature faz falta no CSharp
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DevDocs
Certain parts of Microsoft Learn are permissive, for example the .NET BCL documentation is Creative Commons Attribution: https://github.com/dotnet/dotnet-api-docs as is ASP.NET Core: https://github.com/dotnet/AspNetCore.Docs (a good hint if documentation is permissively licensed and on GitHub is if there's an edit button at the top.)
The C# language specification is unfortunately a bit fuzzier: https://github.com/dotnet/csharplang/discussions/4855
The updated unified C# language specification is CC, but it's still catching up to modern C#: https://github.com/dotnet/csharpstandard
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The golden age of Kotlin and its uncertain future
No OP, but for example you still see the C# folks still struggling to add discriminated unions to the language because of complex interactions due to its too many features[1]. Virtual threads are easier to use than async/await is another example.
[1] https://github.com/dotnet/csharplang/issues/113
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When static types make your code shorter
For example, C# had a research fork called Spec# that had compile-time support for contracts, with keywords such as requires (for arguments) and ensures (for return values), all the way back in 2004. While still being discussed, it doesn't seem to be shipping any time soon.
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.NET 8 – .NET Blog
Hi there. I'm the language designer who created the 'Collection Expression' design/specification: https://github.com/dotnet/csharplang/issues/5354
You can see the entire history of the proposal there. To answer you specific question, we went with `..` because that's what the language already uses for the complimentary 'pattern matching deconstruction' form for collection patterns.
In other words, you can already say this today:
if (x is [var start, .. var middle, .. var end]) { ... }
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What's new in C# 12: overview
You must specify concrete type.
There was a plan to have "natural type" so "var list = [1,2,3]" would be of type "List" but it was postponed to C# 13 (https://github.com/dotnet/csharplang/issues/5354#issuecommen...)
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Robust Design through Value Objects in C#
While C# currently lacks direct support for this kind of functionality, there's a glimmer of hope with an active proposal under discussion that aims to bring this feature to the language. This potential addition promises a future where C# can natively offer similar robust type narrowing.
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The combined power of F# and C#
Given few people anticipated ValueTuple and C# adding a more direct tuple syntax, I feel like it is only a matter of time before C# adds discriminated unions.
(There are multiple proposals tracking the idea. This seems the most comprehensive and "central": https://github.com/dotnet/csharplang/issues/7016)
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Should i quit Django and move to asp.net
I always liked list abbreviations in python, but I absolutely love Linq. I believe there is a feature proposal for C# 12, which makes collection initialization better imo.
What are some alternatives?
Ryujinx - Experimental Nintendo Switch Emulator written in C#
language-ext - C# functional language extensions - a base class library for functional programming
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
jOOQ - jOOQ is the best way to write SQL in Java
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
SharpLab - .NET language playground
WASI - WebAssembly System Interface
SQLDelight - SQLDelight - Generates typesafe Kotlin APIs from SQL
CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
runtimelab - This repo is for experimentation and exploring new ideas that may or may not make it into the main dotnet/runtime repo.
vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.
wuffs - Wrangling Untrusted File Formats Safely