rules_apple_linker
rustc_codegen_cranelift
rules_apple_linker | rustc_codegen_cranelift | |
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1 | 44 | |
60 | 1,472 | |
- | 1.8% | |
5.4 | 9.7 | |
10 days ago | 5 days ago | |
Starlark | Rust | |
MIT License | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rules_apple_linker
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How to speed up the Rust compiler in July 2022
For folks using macOS looking for other potential linker improvements, it's worth trying out ld64.lld. Facebook and google have been heavily investing in it and it's quite a bit faster than ld64. I have a small rust benchmark linking alacritty here but if there are significantly larger open source rust projects I could test with I would love to hear about them.
rustc_codegen_cranelift
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Cranelift code generation comes to Rust
Windows is supported. See https://github.com/rust-lang/rustc_codegen_cranelift/issues/....
- What part of Rust compilation is the bottleneck?
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A Guide to Undefined Behavior in C and C++
> When this happens, it seems like it'll be possible to get the LLVM bits out of the bootstrap process and lead to a fully self-hosted Rust.
What do you mean by "when this happens"? GP's point is that this has already happened: the Cranelift backend is feature-complete from the perspective of the language [0], except for inline assembly and unwinding on panic. It was merged into the upstream compiler in 2020 [1], and a compiler built with only the Cranelift backend is perfectly capable of building another compiler. LLVM hasn't been a necessary component of the Rust compiler for quite some time.
[0] https://github.com/bjorn3/rustc_codegen_cranelift
[1] https://github.com/rust-lang/rust/pull/77975
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What are some stuff that Rust isn't good at?
Note that the Cranelift codegen will eventually become standard for debug builds to speed them up.
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Rust port of B3 from WebKit, LLVM-like backend
Maybe one day we'll have rustc b3 backend like what they did with Cranelift
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Any alternate Rust compilers?
Additionally, there is gcc codegen for rustc (https://github.com/rust-lang/rustc_codegen_gcc), which is not a compiler per se, but an alternative code generator, with more architectures supported and other nice things. It's also coming along, but there's still a lot of work to do there too. There's also Cranelift codegen (https://github.com/bjorn3/rustc_codegen_cranelift), which is designed to make debug builds faster, but this is not as exciting/useful as the other 2.
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Capsules, reactive state, and HSR: Perseus v0.4.0 goes stable!
For the instant reloading, that's in Sycamore, so you should speak to its devs, but as for the alternative compiler backend, it's not my project, but it uses Cranelift and works pretty well! See https://github.com/bjorn3/rustc_codegen_cranelift for details.
- Security Engineer looking for ways to see if any of my tasks could slowly be ported to Rust or should I just stick with Python.
- Rust is now officially supported on some Infineon microcontrollers! (more to come later this year)
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Improving Rust compile times to enable adoption of memory safety
The more immediate goal of "distribute the cranelift backend as a rustup component" has been making good progress and seems like it might happen relatively soon https://github.com/bjorn3/rustc_codegen_cranelift/milestone/...
What are some alternatives?
wasmtime - A fast and secure runtime for WebAssembly
gccrs - GCC Front-End for Rust
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
mrustc - Alternative rust compiler (re-implementation)
cranelift-jit-demo - JIT compiler and runtime for a toy language, using Cranelift
tch-rs - Rust bindings for the C++ api of PyTorch.
foth - Tutorial-style FORTH implementation written in golang
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
rust-mini-games - Mini games made in Rust
gdnative - Rust bindings for Godot 3
arewefastyet - arewefastyet.rs - benchmarking the Rust compiler
EdenSCM - A Scalable, User-Friendly Source Control System. [Moved to: https://github.com/facebook/sapling]