rustc_codegen_cranelift VS rust-mini-games

Compare rustc_codegen_cranelift vs rust-mini-games and see what are their differences.

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rustc_codegen_cranelift rust-mini-games
44 3
1,438 30
5.5% -
9.7 0.0
4 days ago about 2 years ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rustc_codegen_cranelift

Posts with mentions or reviews of rustc_codegen_cranelift. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-18.

rust-mini-games

Posts with mentions or reviews of rust-mini-games. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-16.
  • Tell HN: I Need Project Ideas
    5 projects | news.ycombinator.com | 16 Mar 2022
    I personally like to make small video games, and I use the game as an excuse to learn some other technology by incorporating it. I've been doing this to learn Rust [0].

    If you want to do something similar, I have a huge list of video game ideas you can pull from [1].

    [0] https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-gam...

    [1] https://github.com/Syn-Nine/four-emoji-concepts

  • “Fixed Timeslices” by Fabien Sanglard (2012)
    2 projects | news.ycombinator.com | 17 Aug 2021
    Related: If anyone is interested, I've been working on an ECS based mini-game framework in Rust [0] that runs with this idea. It has a 1200 hz simulation clock, 60 hz rendering clock, and 150 hz physics integrator (Euler). I've also posted some example mini-games that use it [1].

    [0] https://github.com/Syn-Nine/mgfw

    [1] https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-gam...

  • Are we game yet? – A guide to the Rust game development ecosystem
    15 projects | news.ycombinator.com | 10 Feb 2021
    Tangentially related - if anyone is new to Rust and wants to see some simple mini text game examples, I've been working on a bunch [0]. It also includes some more complicated text games:

    Asylum - Choose your own adventure style interactive narrative

    Knights and Barbarians - Simple turned based strategy game

    Legend of the Rusty Dragon - Simple adventure game inspired by Legend of the Red Dragon

    [0] https://github.com/Syn-Nine/rust-mini-games

What are some alternatives?

When comparing rustc_codegen_cranelift and rust-mini-games you can also consider the following projects:

wasmtime - A fast and secure runtime for WebAssembly

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

gccrs - GCC Front-End for Rust

Hacki - A feature-rich Hacker News client.

sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.

Manji - Manji is a mobile application built to help people learning Japanese learn about Kanji.

mrustc - Alternative rust compiler (re-implementation)

four-emoji-concepts - Mini-game ideas based on four emojis

cranelift-jit-demo - JIT compiler and runtime for a toy language, using Cranelift

shotcaller - A moddable RTS/MOBA game made with bracket-lib and minigene.

tch-rs - Rust bindings for the C++ api of PyTorch.

mgfw - Rust Mini Game Framework