ruffle
tikv
ruffle | tikv | |
---|---|---|
480 | 21 | |
14,482 | 14,512 | |
1.9% | 1.9% | |
9.9 | 9.7 | |
6 days ago | 6 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ruffle
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Orisinal: Morning Sunshine (recovered old flash games)
The memories…
I often wondered what would happen to those wonderful Orisinal mini games after Flash's death, without actually checking out the site. Would Ferry Halim find the time to port them to "HTML5"? Would they just… disappear forever?
It turns out that they know run in Ruffle[1], a Rust/WASM based Flash Player emulator I've never heard of (or forgotten about). The handful of them that I have tested work flawlessly.
[1] https://ruffle.rs/
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WebAssembly Playground
shrug It finds its uses. It's just not that overstated.
sandspiel is quite popular and is built using WASM: https://sandspiel.club/
Google Earth - https://blog.chromium.org/2019/06/webassembly-brings-google-...
Ruffle (the "make Flash run safely" tool) - https://ruffle.rs/
Ableton's Learning Synths - https://learningsynths.ableton.com/
etc etc. It's just hard to tell when something is using WASM when it "just works" and is indistinguishable from optimized JavaScript
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Amon Tobin – Foley Room site (2007)
I was amazed that the site still runs, apparently still using the same engine.
But it seems that it was a flash site (of course), and archive.org seems to replace Flash Player with "Ruffle" [1]. Either that, or someone of Tobin's team replaced Flash with Ruffle >= 2019.
[1] https://ruffle.rs/
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New York Times Flash-based visualizations work again
Out of curiosity a couple months ago I wondered if I could play my old Proximity flash game on Newgrounds from the browser within the Quest 3 VR headset, and it worked great!
That led me to do a little searching, and I discovered that originally the game didn't work in Ruffle, as I apparently did something with the play game button that wasn't normal. But someone put a fix in it back in 2020[1] in order to get my game working again. That was pretty neat. Felt kind of nice that people still cared enough about my old game to make sure it still works in an emulator.
Still working on a more in-depth sequel (using Monogame), and I'm way overdue to make a new web version of the original. Might knock that out once I get closer to getting the sequel out there.
[1]: https://github.com/ruffle-rs/ruffle/pull/1024
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New York Times has added a web-based Flash player to their archive website
i believe it's using Ruffle[0] and that's already happened[1]
[0] https://github.com/ruffle-rs/ruffle
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It's the offseason, so it's time to face the most lethal bullpen ever assembled. Let's play Winnie the Pooh's Home Run Derby!
This is all using a really cool Flash emulator called https://github.com/ruffle-rs/ruffle
- you can still play flash games without using adobe flash player thanks to ruffle
- Você lembra dos jogos em Flash?
- A Flash Player emulator written in Rust
- Ruffle: Flash Player Emulator
tikv
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just wanted to ask is there an in memory database that uses s3 or gcp cloud storage as permanent storage
I know that very similar functionality to this is in TiDB Serverless ( https://tidbcloud.com ). TiDB is a distributed relational database. It uses TiKV ( which is a key/value engine ) as the storage engine. You could use SQL to access your K/V records. There is ongoing work in TiKV to support S3 directly as the storage backend ( https://github.com/tikv/tikv/issues/6506 ) .
- Implementing a distributed key-value store on top of implementing Raft in Go
- Production grade databases in Rust
- Can anyone recommend tikv nosql database
- Go devs that learned Rust, what are your thoughts on it?
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Apache Pegasus – A a distributed key-value storage system
TiKV is basically a layer on top of rocksdb https://github.com/tikv/tikv/blob/956610725039835557e7516828...
- TiKV is a highly scalable, low latency, and easy to use key-value database
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Surrealdb – FOSS document-graph database, for the realtime web in Rust
> Many,many smart people…
If you look inside the code you can see the stated features are a result of underlying engine (TiKV [0] also in c and rust from pingcap). Surrealdb is standing on shoulders of giants at present, they are TiKV, FoundationDB and rocksdb. The feature set they mentioned mostly coming from TiKV at present.
[0] https://tikv.org/
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Cloud database for tomorrow's applications (written in Rust)
Hi Diggsey, great question. We are currently focussed on functionality and stability, and then will draw our attention to performance. Coming this week we have a RocksDB storage implementation. We've only just launched our initial beta version, and we know there is a lot of improvement and work to be done (some of these performance issues we know about already and are on our Github issues list).
With regards to the consistency/isolation model, SurrealDB sits on top of a number of key-value stores. By using the distributed highly-available TiKV storage backend, https://tikv.org, (and we have a FoundationDB integration in the works), the database is designed to be highly-scalable and highly-available. The same guarantees (albeit just single-node, so no high-availability or scalability) will be available with the RocksDB implementation coming this week. By sitting on top of these key-value stores, SurrealDB ensures that all transactions are ACID compliant. We don't want to go for speed (for instance by writing to /dev/null) over anything, but want SurrealDB to be a reliable and performant backend for any application. Obviously we have a way to go to catch up with PostgreSQL (launched in 1996), but we will strive to get there!
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CeresDB: A high-performance, distributed, schema-less and time-series database
If you are looking for a production ready distributed store written in Rust. Check out TiKV(https://github.com/tikv/tikv), which was also mentioned in the acknowledge section of the project's README.
There's also a full-featured distributed RDBMS called TiDB built on top of TiKV.
What are some alternatives?
lightspark - An open source flash player implementation
redis-rs - Redis library for rust
Offline-flash-player
rust-etcd - An etcd client library for Rust.
react-resizable-and-movable - 🖱 A resizable and draggable component for React.
rust-rocksdb - rust wrapper for rocksdb
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
cassandra-rs - Cassandra (CQL) driver for Rust, using the DataStax C/C++ driver under the covers.
launcher - Launcher for Flashpoint Archive
rust-postgres - Native PostgreSQL driver for the Rust programming language
jpexs-decompiler - JPEXS Free Flash Decompiler
diesel - A safe, extensible ORM and Query Builder for Rust