rtx-remix
Combined repo for the RTX-Remix runtime (by NVIDIAGameWorks)
xash-rt
Fork of the Xash3D FWGS with a real-time path tracing (by sultim-t)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rtx-remix
Posts with mentions or reviews of rtx-remix.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-09.
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Nvidia RTX Remix Open Beta Available Now – Remaster the Classics with RTX
Nice. I think the code is at https://github.com/NVIDIAGameWorks/rtx-remix for those interested.
I had played with version 0.0.1 trying to get it to work with https://www.freeallegiance.org/, but ran into issues. I'm glad to see they are improving the documentation. I'll have to try it out again.
- Guild Wars 1 might have been compatible with RTX Remix if ArenaNet didn't remove support for being able to run it with DirectX 8 and no shaders in 2019
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I tried rtx remix on old games ( caesar 3 - Atlantis - might and magic 7)
For a more in-depth read about compatibility: https://github.com/NVIDIAGameWorks/rtx-remix/wiki/Compatibility
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OpenMW: Open-source TES3: Morrowind reimplementation
You might want to check out what Nvidia is doing with RTX Remix -
https://www.nvidia.com/en-us/geforce/rtx-remix/
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Need for Speed Underground 2 - RTX Remix - Early development stage
This only works with games using certain versions of DirectX. Portal RTX was made with Remix. https://www.nvidia.com/en-us/geforce/rtx-remix/
- Help with Build_all.bat?
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Porsche Unleashed
Porsche Unleashed is also one of my favorites and there hasn’t been anything like it since then. I wish someone would work on a RTX Remix mod for it in the future.
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Splinter Cell - RTX Remix Showcase
Shown is RTX Remix v0.2. Still not the full release so we still have to just "wait and see" until then. Pretty impressive what it's able to do without modifying any of the original code.
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RTX Remix hooked into NFS Underground 2
As for the modder who has access to jack shit, my brother in christ, RTX Remix, the custom DXVK wrapper it comes with and the Bridge are all open fucking source and are on GitHub for anyone to look into, compile, improve, do with as they wish.
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Loading RTX Remix in VTMB. It managed to load, if barely. But it's progress...
The Github issue I opened is here: https://github.com/NVIDIAGameWorks/rtx-remix/issues/159 just for reference. You can see some issues I was having. Some of the problems were due to incorrect settings, I'm sure.
xash-rt
Posts with mentions or reviews of xash-rt.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-17.
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Half-Life 25th Anniversary Update
There is a mod for that, unsure if it works with this new release though, but try it out and report back :)
https://github.com/sultim-t/xash-rt
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In what order should I play all the HL titles?
Another option, btw, if your PC is up to it: there has been a really nice release of a raytracing mod for HL rather recently (https://github.com/sultim-t/xash-rt/releases), this also breathes some live into the old game.
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Looking for path traced game recommendations
Half Life 1 (A mod for Half Life 1 made by the community): https://github.com/sultim-t/xash-rt/releases
- NVIDIA RTX Remix game remastering platform is now open source
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MMOD v2 was released recently, and a bit before that xash-rt which is a pathtracing renderer for HL1. Combining them will not be a simple task, but needs to be done.
I'm excited to go through the original HL again. I started when the pathtracer, Xash-RT was released, but then MMod v2 dropped, and I want to combine them so bad. It's not as simple as a drop in mod though. mmod needs to be 'recompiled' to be compatible with the new renderer as stated here. In addition mmod uses new models with new textures, and they would need to be given some tweaks to support the pathtracing PBR features. (Might be nice to sneak in some ReSrced textures where appropriate too, although they do have that AI upscaled look about them)
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Is there a way to play Lambda1VR with the new Ray Tracing mod?
Here is the mod Releases · sultim-t/xash-rt (github.com)
- Half-Life: Ray Traced is looks beautiful
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Half Life 1 Raytraced: cryptic error message on startup, not working
Read through this https://github.com/sultim-t/xash-rt/issues/15
- Is it possible?
- Half-Life with ray tracing is so worth checking out after a playthru of the original
What are some alternatives?
When comparing rtx-remix and xash-rt you can also consider the following projects:
dxvk-remix
Serious-Engine-RT
openmw-android - OpenMW for Android
RayTracedGL1
openmw
sm64rt - Fork of https://github.com/sm64pc/sm64ex with raytracing support.
netpanzer - NetPanzer is an online multiplayer tactical warfare game designed for fast action combat. Join us on Discord: https://discord.gg/kCAB2CMswd
HLA-NoVR - NoVR mod for Half-Life: Alyx
portmod
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.