AStar VS UnityH4xx

Compare AStar vs UnityH4xx and see what are their differences.

AStar

A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license. (by roy-t)

UnityH4xx

Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ... (by atcarter714)
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AStar UnityH4xx
1 1
315 35
- -
0.0 2.6
about 2 years ago about 1 year ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AStar

Posts with mentions or reviews of AStar. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-11.

UnityH4xx

Posts with mentions or reviews of UnityH4xx. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing AStar and UnityH4xx you can also consider the following projects:

2D-Astar-Pathfinding-in-Unity - A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity

libplanet - Blockchain in C#/.NET for on-chain, decentralized gaming

AStar - High performance A* pathfinding in C#

Reflex - Minimal dependency injection framework for Unity

ProfanityDetector - This is a simple library for detecting profanities within a text string.

IL2C - IL2C - A translator for ECMA-335 CIL/MSIL to C language.

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity