rot.js VS cavernos

Compare rot.js vs cavernos and see what are their differences.

rot.js

ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests! (by ondras)

cavernos

Retro fantasy terminal for building DOS-era ASCII games, powered by WebAssembly (by jordwest)
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rot.js cavernos
20 2
2,309 33
- -
4.6 0.0
8 days ago about 1 year ago
JavaScript Rust
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rot.js

Posts with mentions or reviews of rot.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-25.

cavernos

Posts with mentions or reviews of cavernos. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-01.
  • Townscaper Running in the Browser
    3 projects | news.ycombinator.com | 1 Dec 2021
    > It's written in JS which means that it's way smaller

    There's nothing inherently large about WebAssembly, it's just that most practical wasm demos bundle emscripten (essentially an entire OS's standard library) or another very heavy layer in order to interop between the JS and WASM world.

    As a bit of an experiment to see how small wasm could practically be with a minimal interop layer, I built this little project - the web demo is 90KB of JS + 70KB of wasm:

    https://github.com/jordwest/cavernos

    It was heavily inspired by this article which manages even smaller builds:

    http://cliffle.com/blog/bare-metal-wasm/

    There's a lot of room for improvement in terms of size optimisation in most projects, but it's still early days and for now most of them just bundle an OS compatibility layer to get things working quickly.

  • Advice for doing a web-playable 7DRL
    9 projects | /r/roguelikedev | 13 Feb 2021
    - Cavernos (https://github.com/jordwest/cavernos)

What are some alternatives?

When comparing rot.js and cavernos you can also consider the following projects:

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

tai - tai (Terminal Ascii Images) tool to convert images to text written in Rust

innit - A roguelike game where you play a micro organism inside a larger organism!

RoguelikeTutorial2020 - r/RoguelikeDev Does The Complete Roguelike Tutorial

boardgame.io - State Management and Multiplayer Networking for Turn-Based Games

scavenger2 - A roguelike

emacs-ng - A new approach to Emacs - Including TypeScript, Threading, Async I/O, and WebRender.

asciiframe - A CLI tool that converts videos to ASCII and displays them to the terminal on the fly

react-roguelike - A roguelike game built with React and TypeScript.

Rust-HTML-roguelike - Rust WASM + HTML roguelike

bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine