roguelike.h
Header only roguelike rendering library. (by Journeyman1337)
odyssey-heaps
By ddmills
roguelike.h | odyssey-heaps | |
---|---|---|
1 | 2 | |
10 | 4 | |
- | - | |
0.0 | 1.8 | |
over 1 year ago | over 2 years ago | |
C | Haxe | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
roguelike.h
Posts with mentions or reviews of roguelike.h.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-12.
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Sharing Saturday #388
(Github: https://github.com/Journeyman-dev/roguelike.h) roguelike.h - A terminal emulator for C and C++ with great speed and cross platform support - Support for custom glyph atlases with up to 65655 tiles of custom sizes across multiple texture pages. - 32 bit fullcolor background and foreground colors per tile. - Ability to render tiles on top of each other, with tiles rendered FIFO in the order that they are pushed into the terminal. - Ability to render tiles offset from gridspace positions. - Ability to render tiles with custom width and height per tile. - Multiple Backends and cross platform support (Android version coming soon) - Compatible with Raylib, and can be rendered on along side other Raylib features.
odyssey-heaps
Posts with mentions or reviews of odyssey-heaps.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-08.
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How to create a menu using ECS ?
The base Screen class
-
Sharing Saturday #388
Progress and more screenshots (in notes folder) can be found on github
What are some alternatives?
When comparing roguelike.h and odyssey-heaps you can also consider the following projects:
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
learn_bevy_ecs_by_ripping_off-code - Code for my mini-book "Learn Bevy's ECS by ripping off someone else's project"
space-shooter.c - A cross-platform, top-down 2D space shooter written in C using only platform libraries.
dds-ktx - Single header "no-allocation" KTX/DDS file reader
rects-in-hex-demo - Rectangular rooms in a hexagonal grid
raylib - A simple and easy-to-use library to enjoy videogames programming
blood_oath
librg - 🚀 Making multi-player gamedev simpler since 2017
roguelike.h vs libtcod-vcpkg-template
odyssey-heaps vs learn_bevy_ecs_by_ripping_off-code
roguelike.h vs space-shooter.c
odyssey-heaps vs libtcod-vcpkg-template
roguelike.h vs dds-ktx
odyssey-heaps vs rects-in-hex-demo
roguelike.h vs raylib
odyssey-heaps vs blood_oath
roguelike.h vs rects-in-hex-demo
roguelike.h vs librg