roguelike | RSRevived | |
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19 | 9 | |
80 | 24 | |
- | - | |
9.2 | 9.0 | |
6 days ago | 4 months ago | |
Zig | C# | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
roguelike
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Sharing Saturday #447
Latest release
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Sharing Saturday #443
Oathbreaker (GitHub, initial writeup)
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Sharing Saturday #438
Try out the latest release! Actually, don't bother.
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Feedback Friday #61 - Oathbreaker
But there is... only it's not in-game, it's in the online docs. I guess I'll have to find a way to put it in-game if I want to keep some hope of folks understanding it.
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Sharing Saturday #436
I ditched the idea of completing the in-game tutorial for this release, instead opting to have a walkthrough in the docs. See it here (It's not... quite done yet though. I still need to upload those GIFs and such.)
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Sharing Saturday #425
Oathbreaker (GitHub, initial writeup)
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Sharing Saturday #424
Try out the latest release!
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Sharing Saturday #423
For anyone else who wants to use it: the code is here, but note that there is a lot of cleanup for me to do before I can make it a standalone library as zig-sentry. I hope to complete it slowly over the course of the next few weeks, but no promises.
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Sharing Saturday #421
Try out the latest release! Or use the Replit (Use fullscreen and press Ctrl+L since the starting window size is too small.)
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Sharing Saturday #420
Replit. Note that you'll need to enable fullscreen and hit Ctrl+L as the starting console window is too small. Keybindings are listed here.
RSRevived
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Sharing Saturday #459
Rogue Survivor Revived GitHub
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Anyone used the new generic math stuff in C# 11 yet?
Think "small" -- rather than directly implementing INumber, implement the individual interfaces that actually make sense. That's what I did for Rogue Survivor Revived's 2-d vector type. It was worth it, to suppress all that Python-generated code.
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Sharing Saturday #403
Plink Tried out the new Visual Studio 2022 flame graph. Profile-guided micro-optimization came through when it shouldn't have.
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Sharing Saturday #376
Inquiry made on C# reddit regarding what GUI frameworks will build on both Windows and Linux (the two platforms that have known developers available for Rogue Survivor forks). I was hoping to go pure Microsoft, but as Microsoft won't support Linux even for MAUI, that's a non-starter.
- How much can I expect the (release-mode) JIT to optimize simulating C++ member functions in C# generic functions?
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Sharing Saturday 348
Rogue Survivor Revived GitHub
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Cache-efficient design for iterating through a large number of objects?
Rogue Survivor Revived uses a Djikstra pathfinder with what loosely looks like a jump-point prefilter. (The cross-map pathfinding is too complex to have a reliable heuristic for A*.)
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Sharing Saturday #343
Rogue Survivor Revived GitHub
What are some alternatives?
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
dear-imgui-unity - Unity package for Dear ImGui
bevy - A refreshingly simple data-driven game engine built in Rust
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
BevyRoguelike - Roguelike game using Rust and the Bevy engine
sleepy
tcod_tutorial_v2
tcod_tutorial_v2 - HexDecimal's fork of the 2020 Python-tcod tutorial.
ball-smash-dungeon - ball physics roguelike
python-tcod-ecs - Python sparse-set ECS with strong type-hinting. Supports entitiy relations.
flotsom_rl - Flotsom Roguelike
Cataclysm - A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release.