roguelike-tutorial-2021
rogueliketutorial2021
roguelike-tutorial-2021 | rogueliketutorial2021 | |
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3 | 4 | |
29 | 0 | |
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0.0 | 0.0 | |
over 1 year ago | over 2 years ago | |
Ruby | Python | |
MIT License | - |
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roguelike-tutorial-2021
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Use Ruby for something other than web dev dammit. Nokia JAM starts in 9 days. I've made DragonRuby Game Toolkit free in hopes that it encourages y'all to join the game jam. The challenge is to build a game that's limited to the screen resolution and color palette of the Nokia 3310.
You may find this really helpful. It’s a DR implementation of a popular Roguelike tutorial: https://github.com/kfischer-okarin/roguelike-tutorial-2021 (procedurally generated maps and everything)
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repository
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Roguelike built using DragonRuby :-) References a tutorial from the RoguelikeTutorials website (link to source code and resources in the comments).
Links: - Source Code - Playable Version - Tutorial Referenced
rogueliketutorial2021
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repo Screenshot
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
Repo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Done with another week! Once again, I basically just followed the tutorial word for word while I try and figure out how to deviate from it in my spare time. I got a bit frustrated trying to make some changes last week, so for now I'm just keeping a list of things I'd like to try and any ideas I have for making them happen, and then I'll probably go back once the whole tutorial is done and start tweaking/messing with things. repo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Third time's the charm - or at least I hope so. Have done a few tutorials each year during/after the attempt only to mostly forget everything I've learned during the year between. Going to try really hard to follow along this year, managed to get through part 0 and 1 without many issues. Am probably only going to use Python/Tcod per the tutorial. I'd like to make something with an urban fantasy/anime-inspired theme. Here's my repo: https://github.com/RivalRoman/rogueliketutorial2021
What are some alternatives?
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
indigo - An FP game engine for Scala.
Defeating-User-Built-Dungeon - Godot text-based roguelike where you supply the levels.
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
KoboldRL - A kobold roguelike based on the Libtcod Tutorial
glsp - The GameLisp scripting language
rt
rogueday - Following along with r/roguelikedev Tutorial Tuesday 2021
roguelike-tutorial-2021 - My repo for following along with the Complete Roguelike Tutorial using Rust and SDL2.