roguelike-online
rogueliketutorial2021
roguelike-online | rogueliketutorial2021 | |
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4 | 4 | |
4 | 0 | |
- | - | |
8.7 | 0.0 | |
14 days ago | over 2 years ago | |
HTML | Python | |
GNU Affero General Public License v3.0 | - |
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roguelike-online
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What are best practices for developing client-server roguelikes?
[Test online](https://roguelike.online/)
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Github including gifs in the README
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
[Repo](https://github.com/jolav/roguelike-online) - [Play](https://roguelike.online/) Authoritative server - Go Dumb browser client - Javascript I will try to keep the project as simple as possible with minimal dependencies. This is a test for a future attempt to do some kind of multiplayer roguelike.
rogueliketutorial2021
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repo Screenshot
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
Repo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Done with another week! Once again, I basically just followed the tutorial word for word while I try and figure out how to deviate from it in my spare time. I got a bit frustrated trying to make some changes last week, so for now I'm just keeping a list of things I'd like to try and any ideas I have for making them happen, and then I'll probably go back once the whole tutorial is done and start tweaking/messing with things. repo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Third time's the charm - or at least I hope so. Have done a few tutorials each year during/after the attempt only to mostly forget everything I've learned during the year between. Going to try really hard to follow along this year, managed to get through part 0 and 1 without many issues. Am probably only going to use Python/Tcod per the tutorial. I'd like to make something with an urban fantasy/anime-inspired theme. Here's my repo: https://github.com/RivalRoman/rogueliketutorial2021
What are some alternatives?
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
shanes_time_tunnel - r/RoguelikeDev Does the Complete Roguelike Tutorial. This is my follow along
indigo - An FP game engine for Scala.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
KoboldRL - A kobold roguelike based on the Libtcod Tutorial
glsp - The GameLisp scripting language
yarl - Yet Another RogueLike
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
RoguelikeTutorial2021 - 2021 r/RoguelikeDev Tutorial
roguelike-tutorial-2021 - My repo for following along with the Complete Roguelike Tutorial using Rust and SDL2.