talos
Talos Particle Engine (by rockbite)
gdx-ai
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines (by libgdx)
Our great sponsors
talos | gdx-ai | |
---|---|---|
1 | 6 | |
410 | 1,160 | |
1.2% | 1.0% | |
8.2 | 0.0 | |
24 days ago | 3 months ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
talos
Posts with mentions or reviews of talos.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Making Laser Effect Using Beams In Talos Vfx
Yes, but in the meantime: https://github.com/rockbite/talos/wiki/Libgdx-Runtime
gdx-ai
Posts with mentions or reviews of gdx-ai.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-24.
-
How composite nodes in Behaviour Trees should really work?
Online sources: * (https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)) * (https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter06_The_Behavior_Tree_Starter_Kit.pdf) * (https://github.com/aigamedev/btsk) * (https://www.behaviortree.dev/sequencenode/) * (https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreesOverview/) * (https://medium.com/geekculture/how-to-create-a-simple-behaviour-tree-in-unity-c-3964c84c060e) * (https://github.com/libgdx/gdx-ai/wiki/Behavior-Trees) * (https://github.com/bitbrain/beehave)
-
How to make a natural crowd like this?
You're looking for steering behaviours - more specifically their role in boids simulation, and/or formation motion.
-
130k impressions, 150 wishlists and 8 sales. The truth behind a failed launch.
yo, the closest i got to those videos was this implementation: https://github.com/libgdx/gdx-ai/blob/master/gdx-ai/src/com/badlogic/gdx/ai/fma/patterns/DefensiveCircleFormationPattern.java
- How to avoid collisions with libgdx GDX AI?
- How to make an enemy follow the player?
-
Battle system - Formations [WIP]
Ah okay. It's not something i notice anyways! I was asking because i tried to do something similar for my own game, but couldnt get it to fit, so you might had done it hehe. I used this code https://github.com/libgdx/gdx-ai/tree/master/gdx-ai/src/com/badlogic/gdx/ai/fma , it's in java though but, techniques should apply (physics / maths etc)
What are some alternatives?
When comparing talos and gdx-ai you can also consider the following projects:
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
gdx-fireapp - libGDX Firebase API
riiablo - Diablo II remade using Java and LibGDX
gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX
colorful-gdx - A libGDX mechanism to manipulate colors in powerful ways
marvelous-bob - libGDX Client and Server architecture for multiplayer game (with CI/CD done for deploying Docker images on AWS ECS)
Mini2Dx - A high-level cross-platform 2D game development API
gdx-texture-packer-gui - A simple way to pack and manage texture atlases for libGDX game framework.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)