Smalltalk VS Lua

Compare Smalltalk vs Lua and see what are their differences.

Smalltalk

Parser, code model, interpreter and navigable browser for the original Xerox Smalltalk-80 v2 sources and virtual image file (by rochus-keller)

Lua

Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description. (by lua)
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Smalltalk Lua
24 118
260 7,974
- 2.1%
0.0 8.5
almost 3 years ago 12 days ago
C++ C
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Smalltalk

Posts with mentions or reviews of Smalltalk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-02.
  • The Xerox Smalltalk-80 GUI Was Weird
    3 projects | news.ycombinator.com | 2 Jul 2023
    > * I'm assuming the "by the Bluebook" implementation they're referring to is this: *

    Or this: https://github.com/rochus-keller/Smalltalk/

  • The seven programming ur-languages
    4 projects | news.ycombinator.com | 4 May 2023
    > message passing and late binding combined. "Duck typing" is seriously diminishing it

    Actually even ST-72 made synchronous calls, but at least with a token stream interpreted by the receiving object (thus at least a bit of "message passing"). In ST-76 and later versions "message passing" is just nomenclature used by the ST folks for something that is just ordinary method dispatch and call (if you have doubts, you can analyze the innards of the ST-80 VM yourself e.g. with these tools: https://github.com/rochus-keller/Smalltalk ). The major difference is the dispatch based on signature hash (similar to e.g. Java interface method calls) instead of static positions, which enables late binding (at the expense of performance); and since everything including ordinary integers derive from Object, all values and objects are subject to dynamic method dispatch; it's no coincidence that Smalltalk was the first language to allow real duck typing. The unification of scalar values and references, dynamic typing, and likewise the minimal syntax where control structures are implemented by means of runtime constructs were already known from Lisp; also closures (i.e. ST blocks) were already known before they were added to ST.

  • my programming language
    2 projects | /r/ProgrammingLanguages | 15 Dec 2022
    Here is one even in Lua: https://github.com/rochus-keller/Smalltalk/
  • LeanQt – GUI is here, Widgets are near
    5 projects | news.ycombinator.com | 12 Nov 2022
    > 10kSLOC for the entire universe

    It is the nature of idealists that they see the world idealized. Smalltalk-80 itself has nearly 30 kSLOC; it's just more difficult to count, but I wrote tools which can do it (https://github.com/rochus-keller/Smalltalk/).

  • 50 years Smalltalk anniversary celebration at Computer History Museum
    6 projects | news.ycombinator.com | 30 Aug 2022
    Why should "perform" be a message? It's just a method of the Object class, which is the superclass of Integer. You can use my St80ClassBrowser and St80ImageViewer (see https://github.com/rochus-keller/Smalltalk/) to check the ST-80 source code and image if you want; there is a list of all selectors and the classes which implement them. Going up the class hierarchy when doing virtual method dispatch is a fundamental concept of all object-oriented implementations; in contrast to e.g. C++ this can be done dynamically at runtime in Smalltalk or Java (which is also called late binding). In contrast to Smalltalk in Java the class loader verifies that a method for the referenced signature actually exists; in Smalltalk you can try to dispatch any signature which can result in a call to the doesNotUnderstand method of the Object class.
  • A History of Lua
    14 projects | news.ycombinator.com | 10 Aug 2022
    > a large lua game code base, over 4000 files, 1.5 million lines of code

    Interesting; how do you manage to keep consistency? Do you have special tools to e.g. detect inadvertent global variables? I once wrote a Smalltalk VM in Lua (https://github.com/rochus-keller/Smalltalk/blob/master/Inter...) which is a much smaller code base but even with this size I quickly would have lost track of e.g. scopes and names without tools I had to write myself (https://github.com/rochus-keller/LJTools).

  • Smalltalk Squeak 6.0
    3 projects | news.ycombinator.com | 6 Jul 2022
    It is true, that there is uncollected garbage in the original Xerox ST80 image. I've built some tools to analyze the image and also a VM which can be interrupted at any time to analyze the current state of the image (see https://github.com/rochus-keller/Smalltalk).

    There are two zombie processes (OID 6662 and 19ba). There are also a couple of BlockContext and MethodContext which have a nil sender and a reference to an unknown method, but which are still referenced from somewhere (i.e. the collection is prevented even if it is not implemented by reference counting. E.g. OID 79a2 of class BinaryChoice. I have a full list if anybody is interested.

  • Celebrating 50 Years of Smalltalk
    1 project | /r/programming | 4 Jul 2022
    Integers are actually directly stored, i.e. without boxing/indirection by a pointer. The Smalltalk object memory doesn't have pointers in the C sense, but rather indices into the object table. If you're interested I've implemented a couple of tools to study the original Smalltalk-80 VM, see https://github.com/rochus-keller/Smalltalk/.
  • Ask HN: Admittedly Useless Side Projects?
    21 projects | news.ycombinator.com | 24 Jun 2022
    - https://github.com/rochus-keller/Smalltalk/ Parser, code model, interpreter and navigable browser for the original Xerox Smalltalk-80 v2 sources and virtual image file

    - https://github.com/rochus-keller/Som/ Parser, code model, navigable browser and VM for the SOM Smalltalk dialect

    - https://github.com/rochus-keller/Simula A Simula 67 parser written in C++ and Qt

    > do you regret those endeavours?

    No, not in any way; the projects were very entertaining and gave me interesting insights.

  • Minimalism in Programming Language Design
    6 projects | news.ycombinator.com | 24 May 2022

Lua

Posts with mentions or reviews of Lua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.
  • 5-Step Approach: ProjectSveltos Event Framework for Kubernetes Deployment with Cilium Gateway API
    3 projects | dev.to | 19 Feb 2024
    The EventSource uses the Lua language to search for any services with ports set to 80 or 443 in the ‘argocd’ namespace. More examples can be found here.
  • Building a Wordle Clone with Lua! 🕹
    3 projects | dev.to | 25 Jan 2024
    If you're new to the 12 in 24 series, I'm learning and building projects with a new programming language every month - this month, it's the Lua scripting language. You can find source code for the projects I build in the official GitHub repository (check it out, this week's folder contains code for both this and two other bonus projects!).
  • Gearing up for Lua
    3 projects | dev.to | 1 Jan 2024
    This month, we're talking about Lua. It's not always a first choice when it comes to programming, but I think there's a lot to enjoy about this little language. Heck, I'm a big game development fan myself - I would look into it even if that was the only reason to.
  • Pluto, a Modern Lua Dialect
    9 projects | news.ycombinator.com | 27 Dec 2023
    It’s Portuguese. It’s the same in the Lua codebase [1].

    [1]: https://github.com/lua/lua

  • Fluent Bit with ECS: Configuration Tips and Tricks
    4 projects | dev.to | 26 Dec 2023
    If we think we need more flexibility for processing records, we can write our own embedded filters using Lua language. Lua is a highly efficient programming language used mainly for embedded scripting.
  • A Linguagem Lua completa 30 anos!
    3 projects | dev.to | 17 Oct 2023
  • The Top 20 Programming Languages and Their Origins
    7 projects | dev.to | 24 Sep 2023
    Lua
  • Lua C headers, MacOS
    2 projects | /r/lua | 7 Sep 2023
    ➜ ~ brew info lua ==> lua: stable 5.4.6 (bottled) Powerful, lightweight programming language https://www.lua.org/ /opt/homebrew/Cellar/lua/5.4.6 (29 files, 788.7KB) * Poured from bottle using the formulae.brew.sh API on 2023-05-16 at 11:03:06 From: https://github.com/Homebrew/homebrew-core/blob/HEAD/Formula/l/lua.rb License: MIT ==> Caveats You may also want luarocks: brew install luarocks ==> Analytics install: 16,599 (30 days), 56,745 (90 days), 139,027 (365 days) install-on-request: 1,763 (30 days), 6,266 (90 days), 21,105 (365 days) build-error: 0 (30 days)
  • How do you like code documentation inline in the source code vs. as separate guides, or how would you do it?
    3 projects | /r/ProgrammingLanguages | 3 Jul 2023
    I think Lua is a good example of doing documentation well. The source code is commented only as much as needed, mainly with brief comments about things that might not be obvious and a small number of longer explanations of how the architecture works (mainly relevant to developers). It also has a super nice feature that's surprisingly rare: each file has a very short line at the top that describes what the file is, so you don't have to guess based on the filename alone. The API is documented in a single HTML file on the website that has both the high level descriptions of the language and architecture, as well as documentation for each public-facing function. The docs are maintained by hand, but the API is mostly stable, so the docs don't need to change very often.
  • Total Noob With a Question.
    2 projects | /r/learnprogramming | 27 Jun 2023
    This is using the Lua language and the Solar2d game framework

What are some alternatives?

When comparing Smalltalk and Lua you can also consider the following projects:

Oberon - Oberon parser, code model & browser, compiler and IDE with debugger

julia - The Julia Programming Language

Som - Parser, code model, navigable browser and VM for the SOM Smalltalk dialect

assemblyscript - A TypeScript-like language for WebAssembly.

are-we-fast-yet - Are We Fast Yet? Comparing Language Implementations with Objects, Closures, and Arrays

NvChad - Blazing fast Neovim config providing solid defaults and a beautiful UI, enhancing your neovim experience.

squeak.org - Squeak/Smalltalk Website

lua-nginx-module - Embed the Power of Lua into NGINX HTTP servers

zigbee-lua - Zigbee coordinator and tools for LuaJIT

kotlin-script-examples - Examples of Kotlin Scripts and usages of the Kotlin Scripting API

watt - Runtime for executing procedural macros as WebAssembly

mal - mal - Make a Lisp