robovm
libGDX
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robovm | libGDX | |
---|---|---|
7 | 61 | |
919 | 22,689 | |
1.3% | 0.8% | |
7.8 | 8.8 | |
13 days ago | 5 days ago | |
Java | Java | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
robovm
- MobiVM, ahead-of-time compiler for Java bytecode, targeting iOS, macOS and Linux
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Backward Compatibility, Go 1.21, and Go 2
Naturally depends on the use case, yet they work good enough to be in business for 20 years.
https://www.ptc.com/en/products/developer-tools/perc
https://www.aicas.com/wp/products-services/jamaicavm-tools/
https://www.codenameone.com/
Android 5 & 6 (only changed back into JIT/AOT due to long compile times), https://www.infoq.com/news/2014/07/art-runtime/
Unfortunely the best well known, Excelsior JET, is no longer in business, most likely due to GraalVM and OpenJ9 being available as free beer, while PTC, Aicas Codename One are safe in their domains.
There is also RoboVM (https://github.com/MobiVM/robovm) as free beer, however it actually started as a commercial product, and the acquisition from Xamarin kind of stagnated it (naturally).
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Options for targeting ios with Java
I think libGDX still uses RoboVM, but I’m not sure if it’s being actively developed anymore.
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Specific libraries java-flutter
For iOS the RoboVM project intends to be an AOT compiler for Java bytecode.
- Jetpack Compose announced for Web Development
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Kotlin from zero with no previous programming experience
Kotlin is not ideal for iOS development afaik (maybe with RoboVM). With regards to Android development, it is perfect. For desktop applications it's good, there are always tradeoffs here. With regards to payment, I believe it is generally the case that you're paid more the harder the language is to learn (so C > C# > Python). This also affects how much people are looking for a certain kind of developer - there are more JS jobs than jobs requiring a C++ developer. Kotlin is a good choice to start though. It's not too complicated, it's not so simple that it's limiting you somehow, it's not too slow for most applications (+ it supports native somewhat) and it has a good environment with stable libraries you can rely on.
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Sorry Java, Write Once Run Anywhere (WORA) Is Now JavaScript
Yes, these are the native code compilers for Java, able to target Apple mobile platforms.
https://www.codenameone.com/
https://gluonhq.com/products/mobile/
https://github.com/MobiVM/robovm
libGDX
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Show HN: Integer Map Data Structure
Neat, thank you! I'd love to see how it compares to the libgdx IntMap[0].
[0] https://github.com/libgdx/libgdx/blob/master/gdx/src/com/bad...
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
For anyone interested, LibGDX[1] is a very nice open-source game engine for Java. It is cross-platform (mobile, PC/mac, web). Very popular and well maintained, too.
[1] https://github.com/libgdx/libgdx
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Transfer from Processing to LibGDX. I need your advises.
Source is also available on github https://github.com/libgdx/libgdx to directly check the implementation of a specific classes.
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(Java) Is there any way to convert InputStream to temp File without OutputStream?
And let me explain, for example jorbis this library has a lot of nested loops in it, i understand why this library using this, but this is really bad. Because when I am trying to use library with this code, this taking so much time to convert ogg to pcm, and yes I know that converting ogg to pcm is a hard process, but I need to optimize my program, make it more better. The main thing is EVERY decoding ogg file library using the same piece of code! And I am not joking for example libgdx.
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(Java) How to .ogg file convert to pcm?
What the pcm file contains? And what is the structure? What data I should use for converting .ogg file into pcm? Is there any information about pcm files? Is there any repositories in github that converts .ogg files into pcm? (I am already know there is JVorbis, libgdx and jorbis but thats not what i want)
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This Watcher seed is divine, its a sin to not try it out if you can. (on pc)
There's a code snippet showing the seed generation and how it feeds into each RNG pattern but it also mentions the use of a "xorshift128+ algorithm" here: https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/math/RandomXS128.java
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Contacting an author of libGDX or someone that can answer a legal question?
I can't guarantee you'll get a reply, but Mario and Nate's email addresses are in the AUTHORS file.
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Instancing/Instanced Rendering in LibGDX (3D)
I found an example for rendering a [Mesh] object using instancing in LibGDX's tests (link), but I'm not sure how to apply that for rendering actual models.
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How to convert gradle project to ant project?
assuming you use that (https://github.com/libgdx/libgdx/blob/master/build.gradle) as your starting point. You first have to ask what it is that your build should cover. Do you need all the spotless checks and release flags and so on or do you just need to package everything up so that it could run.
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Forking a Java library
Fork this open-source Java + Gradle based project: https://github.com/libgdx/libgdx
What are some alternatives?
JaCoCo - :microscope: Java Code Coverage Library
jMonkeyEngine - A complete 3-D game development suite written in Java.
JByteMod-Beta - Java bytecode editor
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
Codename One - Cross-platform framework for building truly native mobile apps with Java or Kotlin. Write Once Run Anywhere support for iOS, Android, Desktop & Web.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
proguard-core - Library to read, write, analyze, and process java bytecode
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
ComposeClock - Particle clock created with Jetpack Compose framework
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
proposal - Go Project Design Documents
LiquidFun - 2D physics engine for games