riiablo
gdx-ai
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riiablo | gdx-ai | |
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3 | 6 | |
843 | 1,160 | |
- | 1.0% | |
5.9 | 0.0 | |
27 days ago | 3 months ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
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riiablo
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Lessons from Open-Source Game Projects
Riiablo - Diablo 2 clone. Java, LibGDX, OpenGL
- Is there any handheld that's strong enough to play PS2, but is small enough to fit in your pocket.
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How does the community feel about the state & future of ARPGs?
A good dude's been working for a while on rebuilding D2 in the open (on top of libgdx), he deserves a mention too: https://github.com/collinsmith/riiablo
gdx-ai
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How composite nodes in Behaviour Trees should really work?
Online sources: * (https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)) * (https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter06_The_Behavior_Tree_Starter_Kit.pdf) * (https://github.com/aigamedev/btsk) * (https://www.behaviortree.dev/sequencenode/) * (https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreesOverview/) * (https://medium.com/geekculture/how-to-create-a-simple-behaviour-tree-in-unity-c-3964c84c060e) * (https://github.com/libgdx/gdx-ai/wiki/Behavior-Trees) * (https://github.com/bitbrain/beehave)
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How to make a natural crowd like this?
You're looking for steering behaviours - more specifically their role in boids simulation, and/or formation motion.
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130k impressions, 150 wishlists and 8 sales. The truth behind a failed launch.
yo, the closest i got to those videos was this implementation: https://github.com/libgdx/gdx-ai/blob/master/gdx-ai/src/com/badlogic/gdx/ai/fma/patterns/DefensiveCircleFormationPattern.java
- How to avoid collisions with libgdx GDX AI?
- How to make an enemy follow the player?
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Battle system - Formations [WIP]
Ah okay. It's not something i notice anyways! I was asking because i tried to do something similar for my own game, but couldnt get it to fit, so you might had done it hehe. I used this code https://github.com/libgdx/gdx-ai/tree/master/gdx-ai/src/com/badlogic/gdx/ai/fma , it's in java though but, techniques should apply (physics / maths etc)
What are some alternatives?
OpenDiablo2 - An open source re-implementation of Diablo 2
gdx-fireapp - libGDX Firebase API
devilutionX - Diablo build for modern operating systems
colorful-gdx - A libGDX mechanism to manipulate colors in powerful ways
skin-composer - Create skins for LibGDX scene2d.ui with a graphical interface.
Mini2Dx - A high-level cross-platform 2D game development API
opengrok - OpenGrok is a fast and usable source code search and cross reference engine, written in Java
gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
pixelwheels - A top-down retro racing game for PC (Linux, macOS, Windows) and Android.
libGDX - Desktop/Android/HTML5/iOS Java game development framework