richter
A modern Quake engine. (by cormac-obrien)
rs_wad
A Rust library for loading .WAD files (Doom, Quake, etc) (by bjt0)
richter | rs_wad | |
---|---|---|
2 | 1 | |
505 | 11 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
richter
Posts with mentions or reviews of richter.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-04.
-
Learning Rust Until I Can Walk Again
https://github.com/cormac-obrien/richter And i built on top if it called antiquake-rs
- Richter: Quake Engine Rewritten in Rust
rs_wad
Posts with mentions or reviews of rs_wad.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-30.
-
Uninitialized Memory: Unsafe Rust Is Too Hard
Thank you.
I see. I'm looking now at how to load DOOM WAD files in Rust (https://github.com/bjt0/rs_wad/blob/master/src/wad.rs#L105) as an example, and I see it uses your method (even if it seems to store each piece in individual variables to then copy them into the struct).
It's not as straightforward as one would expect (as you say, it requires an extra buffer and parsing, but no extra IO). I surely won't get to the solution by myself.
What are some alternatives?
When comparing richter and rs_wad you can also consider the following projects:
RustBooks - List of Rust books
WiiWare-Patcher - WiiWare patching for Wiimmfi made easy.
Wolfensvelte-3D - Wolfenstein 3D, reimagined in Svelte - rendered with the DOM
unsafe-code-guidelines - Forum for discussion about what unsafe code can and can't do
project-uninit