richter
A modern Quake engine. (by cormac-obrien)
Wolfensvelte-3D
Wolfenstein 3D, reimagined in Svelte - rendered with the DOM (by snuffyDev)
richter | Wolfensvelte-3D | |
---|---|---|
2 | 12 | |
505 | 132 | |
- | - | |
10.0 | 5.5 | |
over 1 year ago | 6 months ago | |
Rust | TypeScript | |
MIT License | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
richter
Posts with mentions or reviews of richter.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-04.
-
Learning Rust Until I Can Walk Again
https://github.com/cormac-obrien/richter And i built on top if it called antiquake-rs
- Richter: Quake Engine Rewritten in Rust
Wolfensvelte-3D
Posts with mentions or reviews of Wolfensvelte-3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-04.
-
Learning Rust Until I Can Walk Again
Someone also recently made Wolfenstein using just browser Dom objects. https://github.com/snuffyDev/Wolfensvelte-3D
-
Windows 11 in Svelte
No doom yet, but https://github.com/snuffyDev/Wolfensvelte-3D
-
I'm working on a port of Wolfenstein 3D... rendered with HTML and CSS
But the main thing is efficient DOM management. Here’s the Wall component, which can render up to a total of 5 elements at one time. The game has a render distance to limit the number of elements in the DOM at any given time. Ensuring proper cleanup as well as updates to state for particular DOM nodes would be quite a PITA using a regular TS module.
- Wolfenstein 3D – But built in Svelte, no canvas
-
Wolfenstein 3D Shocked the World, 30 Years Later
Here's an amazing version that was recently written using Svelte, HTML, and CSS! https://wolfensvelte-3d.vercel.app/
-
Is it worth it working on web game projects?
Why not combine the two? I recently made Wolfenstein 3D for a Svelte hackathon using purely the dom to render the graphics https://github.com/snuffyDev/Wolfensvelte-3D
- Did you guys participate in the hackaton? What were your projects? [self promotion maybe?]
-
[Self promo] I made Wolfensvelte 3D (Wolfenstein 3D, rendered 100% with Svelte and CSS), for Svelte Hack!
If you're interested to see the code (its a mess, but cleaning it up at the moment), here's the GitHub Repo: https://github.com/snuffyDev/Wolfensvelte-3D/
What are some alternatives?
When comparing richter and Wolfensvelte-3D you can also consider the following projects:
RustBooks - List of Rust books
win11-svelte - Recreating Windows 11 with Svelte.
komublog-sv
css-brickout - 🕹 Classic brick breaker game engine rendering with CSS. Themable and customizable!
msp-studio
multi-launch - Search multiple sites at once.
raytracerchallenge
pocketbase - Open Source realtime backend in 1 file
imperial - An online multiplayer board game similar to Catan
richter vs RustBooks
Wolfensvelte-3D vs win11-svelte
Wolfensvelte-3D vs RustBooks
Wolfensvelte-3D vs komublog-sv
Wolfensvelte-3D vs css-brickout
Wolfensvelte-3D vs msp-studio
Wolfensvelte-3D vs multi-launch
Wolfensvelte-3D vs raytracerchallenge
Wolfensvelte-3D vs pocketbase
Wolfensvelte-3D vs imperial